[Mesa-dev] [PATCH v3 04/14] glsl: process local_size_variable input qualifier
Nicolai Hähnle
nhaehnle at gmail.com
Tue Sep 27 19:12:45 UTC 2016
On 26.09.2016 19:23, Samuel Pitoiset wrote:
> This is the new layout qualifier introduced by
> ARB_compute_variable_group_size which allows to use a variable work
> group size.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/compiler/glsl/ast.h | 5 +++++
> src/compiler/glsl/ast_type.cpp | 6 ++++++
> src/compiler/glsl/glsl_parser.yy | 13 +++++++++++++
> src/compiler/glsl/glsl_parser_extras.cpp | 6 ++++++
> src/compiler/glsl/glsl_parser_extras.h | 6 ++++++
> 5 files changed, 36 insertions(+)
>
> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
> index 4c648d0..55f009a 100644
> --- a/src/compiler/glsl/ast.h
> +++ b/src/compiler/glsl/ast.h
> @@ -553,6 +553,11 @@ struct ast_type_qualifier {
> */
> unsigned local_size:3;
>
> + /** \name Layout qualifiers for ARB_compute_variable_group_size. */
> + /** \{ */
> + unsigned local_size_variable:1;
> + /** \} */
> +
> /** \name Layout and memory qualifiers for ARB_shader_image_load_store. */
> /** \{ */
> unsigned early_fragment_tests:1;
> diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
> index f3f6b29..3f19f1f 100644
> --- a/src/compiler/glsl/ast_type.cpp
> +++ b/src/compiler/glsl/ast_type.cpp
> @@ -503,6 +503,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
> state->in_qualifier->flags.q.local_size == 0;
>
> valid_in_mask.flags.q.local_size = 7;
> + valid_in_mask.flags.q.local_size_variable = 1;
> break;
> default:
> _mesa_glsl_error(loc, state,
> @@ -580,6 +581,10 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
> this->point_mode = q.point_mode;
> }
>
> + if (q.flags.q.local_size_variable) {
> + state->cs_input_local_size_variable_specified = true;
> + }
What if previously a fixed local group size was specified? I think you
need to check for this either here or in the next patch.
> +
> if (create_node) {
> if (create_gs_ast) {
> node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
> @@ -653,6 +658,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
> bad.flags.q.prim_type ? " prim_type" : "",
> bad.flags.q.max_vertices ? " max_vertices" : "",
> bad.flags.q.local_size ? " local_size" : "",
> + bad.flags.q.local_size_variable ? " local_size_variable" : "",
> bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
> bad.flags.q.explicit_image_format ? " image_format" : "",
> bad.flags.q.coherent ? " coherent" : "",
You need to add a %s to the monster format string above. Doesn't this
trigger a compiler warning?
Cheers,
Nicolai
> diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
> index 9e1fd9e..38cbd3f 100644
> --- a/src/compiler/glsl/glsl_parser.yy
> +++ b/src/compiler/glsl/glsl_parser.yy
> @@ -1491,6 +1491,19 @@ layout_qualifier_id:
> }
> }
>
> + /* Layout qualifiers for ARB_compute_variable_group_size. */
> + if (!$$.flags.i) {
> + if (match_layout_qualifier($1, "local_size_variable", state) == 0) {
> + $$.flags.q.local_size_variable = 1;
> + }
> +
> + if ($$.flags.i && !state->ARB_compute_variable_group_size_enable) {
> + _mesa_glsl_error(& @1, state,
> + "qualifier `local_size_variable` requires "
> + "ARB_compute_variable_group_size");
> + }
> + }
> +
> if (!$$.flags.i) {
> _mesa_glsl_error(& @1, state, "unrecognized layout identifier "
> "`%s'", $1);
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index eff5235..e200b7d 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -297,6 +297,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> sizeof(this->atomic_counter_offsets));
> this->allow_extension_directive_midshader =
> ctx->Const.AllowGLSLExtensionDirectiveMidShader;
> +
> + this->cs_input_local_size_variable_specified = false;
> }
>
> /**
> @@ -1676,6 +1678,7 @@ set_shader_inout_layout(struct gl_shader *shader,
> if (shader->Stage != MESA_SHADER_COMPUTE) {
> /* Should have been prevented by the parser. */
> assert(!state->cs_input_local_size_specified);
> + assert(!state->cs_input_local_size_variable_specified);
> }
>
> if (shader->Stage != MESA_SHADER_FRAGMENT) {
> @@ -1791,6 +1794,9 @@ set_shader_inout_layout(struct gl_shader *shader,
> for (int i = 0; i < 3; i++)
> shader->info.Comp.LocalSize[i] = 0;
> }
> +
> + shader->info.Comp.LocalSizeVariable =
> + state->cs_input_local_size_variable_specified;
> break;
>
> case MESA_SHADER_FRAGMENT:
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 7528df7..127edbc 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -405,6 +405,12 @@ struct _mesa_glsl_parse_state {
> unsigned cs_input_local_size[3];
>
> /**
> + * True if a compute shader input local variable size was specified using
> + * a layout directive as specified by ARB_compute_variable_group_size.
> + */
> + bool cs_input_local_size_variable_specified;
> +
> + /**
> * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
> * and GLSL 4.00 (tessellation control shader).
> */
>
More information about the mesa-dev
mailing list