[Mesa-dev] [RFC] egl: stop claiming support for pbuffer + msaa (RFC)
Tapani Pälli
tapani.palli at intel.com
Fri Sep 30 06:30:37 UTC 2016
On 09/29/2016 09:55 PM, Marek Olšák wrote:
> On Thu, Sep 29, 2016 at 6:23 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 27 September 2016 at 13:47, Marek Olšák <maraeo at gmail.com> wrote:
>>> On Tue, Sep 27, 2016 at 2:34 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>>> On 26 September 2016 at 08:41, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>>> This fixes a crash in egl-create-msaa-pbuffer-surface Piglit test
>>>>> and same crash in many dEQP EGL tests.
>>>>>
>>>>> I also found that some Qt example did a workaround because of this
>>>>> crash: https://bugreports.qt.io/browse/QTBUG-47509
>>>>>
>>>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>>>> ---
>>>>>
>>>>> This is RFC as I'm not sure if we are supposed to support this. I tried
>>>>> to verify overall pbuffer situation with some mesa-demos using pbuffer
>>>>> but those are not working for me at all with or without my patch.
>>>>>
>>>>> src/egl/main/eglconfig.c | 5 +++++
>>>>> 1 file changed, 5 insertions(+)
>>>>>
>>>>> diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
>>>>> index 6161d26..20cf9d4 100644
>>>>> --- a/src/egl/main/eglconfig.c
>>>>> +++ b/src/egl/main/eglconfig.c
>>>>> @@ -407,6 +407,11 @@ _eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching)
>>>>> return EGL_FALSE;
>>>>> }
>>>>>
>>>>> + /* pbuffer with MSAA not supported */
>>>> Fwiw on my system piglit also crashes + the demos don't render
>>>> anything. So I'm leaning that we want this as-is (for the time being)
>>>> + cc stable ?
>>>>
>>>> Can you apply a minor polish to the comment - "XXX/TODO: pbuffer +
>>>> MSAA does not work + QT bugreport" or alike.
>>>
>>> Please don't add "XXX/TODO". pbuffers were spec'd in 1997 and were
>>> meant to be used on GL 1.x hardware that didn't support MSAA
>>> texturing, thus MSAA pbuffers don't make any sense. Just keep the
>>> current comment.
>>>
>> Can we use your reply instead - it's wise to have the not as often
>> visited parts nicely documented ?
>
> I don't think my comment is useful if the pbuffer is not expected to
> be bound as a texture. Your TODO comment is better. Sorry for the
> noise.
Thanks, will send a new patch in a while with the TODO comment included.
// Tapani
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