[Mesa-dev] Mesa 13.0.0 release plan (Was Re: Mesa 12.1.0 release plan (Was Re: Next Mesa release, anyone?))

Ian Romanick idr at freedesktop.org
Fri Sep 30 14:57:30 UTC 2016


On 09/30/2016 06:23 AM, Brian Paul wrote:
> On 09/30/2016 04:59 AM, Emil Velikov wrote:
>> On 30 September 2016 at 03:31, Timothy Arceri
>> <timothy.arceri at collabora.com> wrote:
>>> On Thu, 2016-09-29 at 19:17 -0700, Jason Ekstrand wrote:
>>>
>>> On Sep 29, 2016 5:14 PM, "Timothy Arceri" <timothy.arceri at collabora.com>
>>> wrote:
>>>>
>>>> On Thu, 2016-09-29 at 15:56 +0100, Emil Velikov wrote:
>>>>> On 28 September 2016 at 19:53, Marek Olšák <maraeo at gmail.com> wrote:
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> It's been almost 4 months since the 12.0 branch was created, and
>>>>>> soon
>>>>>> it will have been 3 months since Mesa 12.0 was released.
>>>>>>
>>>>>> Is there any reason we haven't created the stable branch yet?
>>>>>>
>>>>>> Ideally, we would time the release so that it's 1-2 months before
>>>>>> fall
>>>>>> distribution releases.
>>>>>>
>>>>>
>>>>> Thanks Marek !
>>>>>
>>>>> In all honesty I was secretly hoping that we'll get Dave/Bas RADV for
>>>>> 12.1.
>>>>
>>>> I believe the release should be 13?? Core Mesa and the Intel driver
>>>> have reached 4.4 this release also core Mesa is now at 4.5 despite not
>>>> being enabled anywhere.
>>>
>>> My personal preference, for whatever it's worth, would be to call it
>>> 12.1.
>>> The 12.0 release was the biggest release we've had in a long time and it
>>> seems odd to me to jump to 13.0 right away when we really haven't
>>> done much
>>> at all in terms of new features. (I think it's only 2 or 3 desktop
>>> features
>>> in the case of Intel.  A bit more on the ES side I guess).
>>>
>>>
>>> My understanding is the major version has only ever been bumped when
>>> full
>>> support for a new desktop OpenGL version has been reached regardless
>>> of the
>>> number of extensions enabled. We did the same thing going from 8.0 > 9.0
>>> were as the 7 release went all the way to 7.11 over a 4 year period. It
>>> seems odd to change the way we bump versions at this point in time,
>>> although
>>> in future maybe it will need to be based on Vulkin versions also.
>>>
>> Brain freeze - seem to miss-remember that enhanced layouts (thus 4.4)
>> landed after the branch point.
>> That plus the ES3.1/ES3.2, compat for the desktop GL, (by Ilia/Ken)
>> does take us to 13.0.
>>
>> At the end of the day it's just a number albeit being the "unlucky" one.
>>
>> If we get a consensus amongst the majority of devs we can change the
>> versioning scheme. But for that let's do so in a ~weeks time - after
>> the branchpoint.
> 
> I'd say to go to 13.0 if we're now supporting GL 4.4.  That'd follow the
> general pattern.

I agree.  The only question is what we do after GL 4.5 bumps us to 14.0.
 There is a distinct possibility (spoiler alert) that there won't be any
new OpenGL version for a long time, if ever.  Will we be stuck at 14.x
forever? :)

> I'm updating docs/intro.html with version 10.x - 12.x info.
> 
> -Brian
> 
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