[Mesa-dev] [PATCH 1/5] st/mesa: simplify some code in get_texture_format_swizzle()
Brian Paul
brianp at vmware.com
Fri Sep 30 22:53:08 UTC 2016
There's no need to cast to st_texture_image. Just use gl_texture_image.
---
src/mesa/state_tracker/st_atom_texture.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index efc8c90..113c0ed 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -211,11 +211,11 @@ get_texture_format_swizzle(const struct st_context *st,
*/
if (_mesa_is_gles3(st->ctx) &&
util_format_is_depth_or_stencil(stObj->pt->format)) {
- const struct st_texture_image *firstImage =
- st_texture_image_const(_mesa_base_tex_image(&stObj->base));
- if (firstImage->base.InternalFormat != GL_DEPTH_COMPONENT &&
- firstImage->base.InternalFormat != GL_DEPTH_STENCIL &&
- firstImage->base.InternalFormat != GL_STENCIL_INDEX)
+ const struct gl_texture_image *firstImage =
+ _mesa_base_tex_image(&stObj->base);
+ if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
+ firstImage->InternalFormat != GL_DEPTH_STENCIL &&
+ firstImage->InternalFormat != GL_STENCIL_INDEX)
depth_mode = GL_RED;
}
tex_swizzle = compute_texture_format_swizzle(baseFormat,
--
1.9.1
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