[Mesa-dev] [PATCH mesa] egl: add missing error-checking to eglReleaseTexImage()
Eric Engestrom
eric at engestrom.ch
Fri Sep 30 23:23:26 UTC 2016
Signed-off-by: Eric Engestrom <eric at engestrom.ch>
---
src/egl/main/eglsurface.c | 43 ++++++++++++++++++++++++++++++++++++++++---
1 file changed, 40 insertions(+), 3 deletions(-)
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 231a5f0..2762503 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -521,14 +521,51 @@ _eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
}
EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
+_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
EGLint buffer)
{
- /* TODO: do basic error checking and return success/fail.
+ /* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
+ EGLint texture_type = EGL_PBUFFER_BIT;
+
+ if (surf == EGL_NO_SURFACE)
+ {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (!surf->BoundToTexture)
+ {
+ /* Not an error, simply nothing to do */
+ return EGL_TRUE;
+ }
+
+ if (surf->TextureFormat == EGL_NO_TEXTURE)
+ {
+ _eglError(EGL_BAD_MATCH, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (dpy->Extensions.NOK_texture_from_pixmap)
+ texture_type |= EGL_PIXMAP_BIT;
+
+ if (!(surf->Type & texture_type))
+ {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ surf->BoundToTexture = EGL_FALSE;
+
- return EGL_TRUE;
+ return EGL_TRUE;
}
--
Cheers,
Eric
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