[Mesa-dev] [PATCH 1/2] glsl/shader_cache: Fix memory leak
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Sun Apr 2 17:31:17 UTC 2017
---
src/compiler/glsl/shader_cache.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index ea1bc01f02..8c42a95664 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1273,6 +1273,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
+ if(metadata->data)
+ free(metadata->data);
free(metadata);
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
--
2.12.2
More information about the mesa-dev
mailing list