[Mesa-dev] [PATCH 1/2] glsl/shader_cache: Fix memory leak
Timothy Arceri
tarceri at itsqueeze.com
Sun Apr 2 23:52:13 UTC 2017
On 03/04/17 03:31, Bartosz Tomczyk wrote:
> ---
> src/compiler/glsl/shader_cache.cpp | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index ea1bc01f02..8c42a95664 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -1273,6 +1273,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
>
> disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
>
> + if(metadata->data)
> + free(metadata->data);
> free(metadata);
Thanks. This was my mistake in df1d5fc44218834 when changing from using
ralloc.
I think I would rather see a new helper added to blob.h
static inline void
blob_destroy(struct blob *blob)
{
free(metadata->data);
free(metadata);
}
>
> if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
>
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