[Mesa-dev] [PATCH] gallium: fix some math formulas to display better

Nicolai Hähnle nhaehnle at gmail.com
Mon Apr 3 08:47:39 UTC 2017


On 02.04.2017 18:02, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

> ---
>  src/gallium/docs/source/tgsi.rst | 32 ++++++++++++++++----------------
>  1 file changed, 16 insertions(+), 16 deletions(-)
>
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index 05b06ce..ca31924 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -1204,13 +1204,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>
>  .. math::
>
> -  dst.x = src0.x \ src1.x
> +  dst.x = \frac{src0.x}{src1.x}
>
> -  dst.y = src0.y \ src1.y
> +  dst.y = \frac{src0.y}{src1.y}
>
> -  dst.z = src0.z \ src1.z
> +  dst.z = \frac{src0.z}{src1.z}
>
> -  dst.w = src0.w \ src1.w
> +  dst.w = \frac{src0.w}{src1.w}
>
>
>  .. opcode:: UDIV - Unsigned Integer Division
> @@ -1219,13 +1219,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>
>  .. math::
>
> -  dst.x = src0.x \ src1.x
> +  dst.x = \frac{src0.x}{src1.x}
>
> -  dst.y = src0.y \ src1.y
> +  dst.y = \frac{src0.y}{src1.y}
>
> -  dst.z = src0.z \ src1.z
> +  dst.z = \frac{src0.z}{src1.z}
>
> -  dst.w = src0.w \ src1.w
> +  dst.w = \frac{src0.w}{src1.w}
>
>
>  .. opcode:: UMOD - Unsigned Integer Remainder
> @@ -1234,13 +1234,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>
>  .. math::
>
> -  dst.x = src0.x \ src1.x
> +  dst.x = src0.x \bmod src1.x
>
> -  dst.y = src0.y \ src1.y
> +  dst.y = src0.y \bmod src1.y
>
> -  dst.z = src0.z \ src1.z
> +  dst.z = src0.z \bmod src1.z
>
> -  dst.w = src0.w \ src1.w
> +  dst.w = src0.w \bmod src1.w
>
>
>  .. opcode:: NOT - Bitwise Not
> @@ -2259,17 +2259,17 @@ two-component vectors with 64-bits in each component.
>
>  .. math::
>
> -  dst.xy = src0.xy \ src1.xy
> +  dst.xy = \frac{src0.xy}{src1.xy}
>
> -  dst.zw = src0.zw \ src1.zw
> +  dst.zw = \frac{src0.zw}{src1.zw}
>
>  .. opcode:: U64DIV - 64-bit Unsigned Integer Division
>
>  .. math::
>
> -  dst.xy = src0.xy \ src1.xy
> +  dst.xy = \frac{src0.xy}{src1.xy}
>
> -  dst.zw = src0.zw \ src1.zw
> +  dst.zw = \frac{src0.zw}{src1.zw}
>
>  .. opcode:: U64MOD - 64-bit Unsigned Integer Remainder
>
>


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Aber vergiss niemals, wie sie sein sollte.


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