[Mesa-dev] [PATCH v2] anv: add support for allocating more than 1 block of memory

Kristian Høgsberg hoegsberg at gmail.com
Mon Apr 3 16:40:41 UTC 2017


On Wed, Mar 29, 2017 at 12:06 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Looking over the patch, I think I've convinced myself that it's correct.  (I
> honestly wasn't expecting to come to that conclusion without more
> iteration.)  That said, this raises some interesting questions.  I added
> Kristian to the Cc in case he has any input.

I haven't looked closely, and I agree it's increasingly tricky code to
review. I'd be careful about making this a fully generic any-block
size allocator. The premise, when we first designed this, was that for
something like a fixed-size, power-of-two pool, we could write a fast,
lock-less and fragmentation free allocator without getting in over our
heads. However, if this evolves (devolves?) into "malloc, but for
bos", it may be time to take a step back and look if something like
jemalloc with bo backing is a better choice.

Kristian

>
>  1. Should we do powers of two or linear.  I'm still a fan of powers of two.
>
>  2. Should block pools even have a block size at all? We could just make
> every block pool allow any power-of-two size from 4 KiB up to. say, 1 MiB
> and then make the block size part of the state pool or stream that's
> allocating from it.  At the moment, I like this idea, but I've given it very
> little thought.
>
>  3. If we go with the idea in 2. should we still call it block_pool?  I
> think we can keep the name but it doesn't it as well as it once did.
>
> Thanks for working on this!  I'm sorry it's taken so long to respond.  Every
> time I've looked at it, my brain hasn't been in the right state to think
> about lock-free code. :-/
>
> On Wed, Mar 15, 2017 at 5:05 AM, Juan A. Suarez Romero <jasuarez at igalia.com>
> wrote:
>>
>> Current Anv allocator assign memory in terms of a fixed block size.
>>
>> But there can be cases where this block is not enough for a memory
>> request, and thus several blocks must be assigned in a row.
>>
>> This commit adds support for specifying how many blocks of memory must
>> be assigned.
>>
>> This fixes a number dEQP-VK.pipeline.render_to_image.* tests that crash.
>>
>> v2: lock-free free-list is not handled correctly (Jason)
>> ---
>>  src/intel/vulkan/anv_allocator.c   | 81
>> +++++++++++++++++++++++++++-----------
>>  src/intel/vulkan/anv_batch_chain.c |  4 +-
>>  src/intel/vulkan/anv_private.h     |  7 +++-
>>  3 files changed, 66 insertions(+), 26 deletions(-)
>>
>> diff --git a/src/intel/vulkan/anv_allocator.c
>> b/src/intel/vulkan/anv_allocator.c
>> index 45c663b..3924551 100644
>> --- a/src/intel/vulkan/anv_allocator.c
>> +++ b/src/intel/vulkan/anv_allocator.c
>> @@ -257,7 +257,8 @@ anv_block_pool_init(struct anv_block_pool *pool,
>>     pool->device = device;
>>     anv_bo_init(&pool->bo, 0, 0);
>>     pool->block_size = block_size;
>> -   pool->free_list = ANV_FREE_LIST_EMPTY;
>> +   for (uint32_t i = 0; i < ANV_MAX_BLOCKS; i++)
>> +      pool->free_list[i] = ANV_FREE_LIST_EMPTY;
>>     pool->back_free_list = ANV_FREE_LIST_EMPTY;
>>
>>     pool->fd = memfd_create("block pool", MFD_CLOEXEC);
>> @@ -500,30 +501,35 @@ fail:
>>
>>  static uint32_t
>>  anv_block_pool_alloc_new(struct anv_block_pool *pool,
>> -                         struct anv_block_state *pool_state)
>> +                         struct anv_block_state *pool_state,
>> +                         uint32_t n_blocks)
>
>
> Maybe have this take a size rather than n_blocks?  It's only ever called by
> stuff in the block pool so the caller can do the multiplication.  It would
> certainly make some of the math below easier.
>
>>
>>  {
>>     struct anv_block_state state, old, new;
>>
>>     while (1) {
>> -      state.u64 = __sync_fetch_and_add(&pool_state->u64,
>> pool->block_size);
>> -      if (state.next < state.end) {
>> +      state.u64 = __sync_fetch_and_add(&pool_state->u64, n_blocks *
>> pool->block_size);
>> +      if (state.next > state.end) {
>> +         futex_wait(&pool_state->end, state.end);
>> +         continue;
>> +      } else if ((state.next + (n_blocks - 1) * pool->block_size) <
>> state.end) {
>
>
> First off, please keep the if's in the same order unless we have a reason to
> re-arrange them.  It would make this way easier to review. :-)
>
> Second, I think this would be much easier to read as:
>
> if (state.next + size <= state.end) {
>    /* Success */
> } else if (state.next <= state.end) {
>    /* Our block is the one that crosses the line */
> } else {
>    /* Wait like everyone else */
> }
>
>>
>>           assert(pool->map);
>>           return state.next;
>> -      } else if (state.next == state.end) {
>> -         /* We allocated the first block outside the pool, we have to
>> grow it.
>> -          * pool_state->next acts a mutex: threads who try to allocate
>> now will
>> -          * get block indexes above the current limit and hit futex_wait
>> -          * below. */
>> -         new.next = state.next + pool->block_size;
>> +      } else {
>> +         /* We allocated the firsts blocks outside the pool, we have to
>> grow
>> +          * it. pool_state->next acts a mutex: threads who try to
>> allocate
>> +          * now will get block indexes above the current limit and hit
>> +          * futex_wait below.
>> +          */
>> +         new.next = state.next + n_blocks * pool->block_size;
>>           new.end = anv_block_pool_grow(pool, pool_state);
>> +         /* We assume that just growing once the pool is enough to fulfil
>> the
>> +          * memory requirements
>> +          */
>
>
> I think this is probably a reasonable assumption.  That said, it wouldn't
> hurt to add a size parameter to block_pool_grow but I don't know that it's
> needed.
>
>>
>>           assert(new.end >= new.next && new.end % pool->block_size == 0);
>>           old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
>>           if (old.next != state.next)
>>              futex_wake(&pool_state->end, INT_MAX);
>>           return state.next;
>> -      } else {
>> -         futex_wait(&pool_state->end, state.end);
>> -         continue;
>>        }
>>     }
>>  }
>> @@ -531,16 +537,38 @@ anv_block_pool_alloc_new(struct anv_block_pool
>> *pool,
>>  int32_t
>>  anv_block_pool_alloc(struct anv_block_pool *pool)
>>  {
>> +   return anv_block_pool_alloc_n(pool, 1);
>> +}
>> +
>> +int32_t
>> +anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t n_blocks)
>> +{
>>     int32_t offset;
>>
>> +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
>
>
> The more I look at this, the more I want it to be in powers of 2.
>
>>
>> +
>>     /* Try free list first. */
>> -   if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
>> +   if (anv_free_list_pop(&(pool->free_list[n_blocks - 1]), &pool->map,
>> &offset)) {
>>        assert(offset >= 0);
>>        assert(pool->map);
>>        return offset;
>>     }
>>
>> -   return anv_block_pool_alloc_new(pool, &pool->state);
>> +   /* Try to steal them. */
>> +   for (unsigned int i = n_blocks; i < ANV_MAX_BLOCKS; i++) {
>> +      if (anv_free_list_pop (&(pool->free_list[i]), &pool->map, &offset))
>> {
>> +         assert(offset >= 0);
>> +         assert(pool->map);
>> +         /* Just return the blocks we do not require */
>> +         int32_t needless_blocks = i + 1 - n_blocks;
>> +         int32_t needless_offset = offset + n_blocks * pool->block_size;
>> +         anv_free_list_push(&(pool->free_list[needless_blocks - 1]),
>> pool->map, needless_offset);
>
>
> I really like this.  That way one-shot giant blocks don't stay around
> forever when we need piles of little ones.  We have no path for
> defragmentation, but I think that's ok.
>
>>
>> +         return offset;
>> +      }
>> +   }
>> +
>> +   return anv_block_pool_alloc_new(pool, &pool->state, n_blocks);
>>  }
>>
>>  /* Allocates a block out of the back of the block pool.
>> @@ -564,7 +592,7 @@ anv_block_pool_alloc_back(struct anv_block_pool *pool)
>>        return offset;
>>     }
>>
>> -   offset = anv_block_pool_alloc_new(pool, &pool->back_state);
>> +   offset = anv_block_pool_alloc_new(pool, &pool->back_state, 1);
>>
>>     /* The offset we get out of anv_block_pool_alloc_new() is actually the
>>      * number of bytes downwards from the middle to the end of the block.
>> @@ -576,12 +604,14 @@ anv_block_pool_alloc_back(struct anv_block_pool
>> *pool)
>>  }
>>
>>  void
>> -anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
>> +anv_block_pool_free(struct anv_block_pool *pool, int32_t offset, uint32_t
>> n_blocks)
>>  {
>> +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
>> +
>>     if (offset < 0) {
>>        anv_free_list_push(&pool->back_free_list, pool->map, offset);
>>     } else {
>> -      anv_free_list_push(&pool->free_list, pool->map, offset);
>> +      anv_free_list_push(&(pool->free_list[n_blocks - 1]), pool->map,
>> offset);
>>     }
>>  }
>>
>> @@ -698,6 +728,9 @@ struct anv_state_stream_block {
>>     /* The offset into the block pool at which this block starts */
>>     uint32_t offset;
>>
>> +   /* Blocks allocated */
>> +   uint32_t n_blocks;
>> +
>>  #ifdef HAVE_VALGRIND
>>     /* A pointer to the first user-allocated thing in this block.  This is
>>      * what valgrind sees as the start of the block.
>> @@ -736,7 +769,7 @@ anv_state_stream_finish(struct anv_state_stream
>> *stream)
>>        struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
>>        VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
>>        VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
>> -      anv_block_pool_free(stream->block_pool, sb.offset);
>> +      anv_block_pool_free(stream->block_pool, sb.offset, sb.n_blocks);
>>        next = sb.next;
>>     }
>>
>> @@ -753,19 +786,23 @@ anv_state_stream_alloc(struct anv_state_stream
>> *stream,
>>
>>     state.offset = align_u32(stream->next, alignment);
>>     if (state.offset + size > stream->end) {
>> -      uint32_t block = anv_block_pool_alloc(stream->block_pool);
>> +      uint32_t n_blocks =
>> +         DIV_ROUND_UP(state.offset - stream->next + size,
>> stream->block_pool->block_size);
>> +      uint32_t block = anv_block_pool_alloc_n(stream->block_pool,
>> n_blocks);
>> +
>>        sb = stream->block_pool->map + block;
>>
>>        VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb)));
>>        sb->next = stream->block;
>>        sb->offset = block;
>> +      sb->n_blocks = n_blocks;
>>        VG(sb->_vg_ptr = NULL);
>> -      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size));
>> +      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, n_blocks *
>> stream->block_pool->block_size));
>>
>>        stream->block = sb;
>>        stream->start = block;
>>        stream->next = block + sizeof(*sb);
>> -      stream->end = block + stream->block_pool->block_size;
>> +      stream->end = block + n_blocks * stream->block_pool->block_size;
>>
>>        state.offset = align_u32(stream->next, alignment);
>>        assert(state.offset + size <= stream->end);
>> diff --git a/src/intel/vulkan/anv_batch_chain.c
>> b/src/intel/vulkan/anv_batch_chain.c
>> index 3f6039e..cc9d9d7 100644
>> --- a/src/intel/vulkan/anv_batch_chain.c
>> +++ b/src/intel/vulkan/anv_batch_chain.c
>> @@ -716,7 +716,7 @@ anv_cmd_buffer_fini_batch_bo_chain(struct
>> anv_cmd_buffer *cmd_buffer)
>>     int32_t *bt_block;
>>     u_vector_foreach(bt_block, &cmd_buffer->bt_blocks) {
>>        anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
>> -                          *bt_block);
>> +                          *bt_block, 1);
>>     }
>>     u_vector_finish(&cmd_buffer->bt_blocks);
>>
>> @@ -750,7 +750,7 @@ anv_cmd_buffer_reset_batch_bo_chain(struct
>> anv_cmd_buffer *cmd_buffer)
>>     while (u_vector_length(&cmd_buffer->bt_blocks) > 1) {
>>        int32_t *bt_block = u_vector_remove(&cmd_buffer->bt_blocks);
>>        anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
>> -                          *bt_block);
>> +                          *bt_block, 1);
>>     }
>>     assert(u_vector_length(&cmd_buffer->bt_blocks) == 1);
>>     cmd_buffer->bt_next = 0;
>> diff --git a/src/intel/vulkan/anv_private.h
>> b/src/intel/vulkan/anv_private.h
>> index 7682bfc..bf92d64 100644
>> --- a/src/intel/vulkan/anv_private.h
>> +++ b/src/intel/vulkan/anv_private.h
>> @@ -339,6 +339,8 @@ struct anv_block_state {
>>     };
>>  };
>>
>> +#define ANV_MAX_BLOCKS 256
>> +
>>  struct anv_block_pool {
>>     struct anv_device *device;
>>
>> @@ -370,7 +372,7 @@ struct anv_block_pool {
>>
>>     uint32_t block_size;
>>
>> -   union anv_free_list free_list;
>> +   union anv_free_list free_list[ANV_MAX_BLOCKS];
>>     struct anv_block_state state;
>>
>>     union anv_free_list back_free_list;
>> @@ -462,8 +464,9 @@ VkResult anv_block_pool_init(struct anv_block_pool
>> *pool,
>>                               struct anv_device *device, uint32_t
>> block_size);
>>  void anv_block_pool_finish(struct anv_block_pool *pool);
>>  int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
>> +int32_t anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t
>> n_blocks);
>>  int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
>> -void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
>> +void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset,
>> uint32_t n_blocks);
>>  void anv_state_pool_init(struct anv_state_pool *pool,
>>                           struct anv_block_pool *block_pool);
>>  void anv_state_pool_finish(struct anv_state_pool *pool);
>> --
>> 2.9.3
>>
>


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