[Mesa-dev] [PATCH v2] anv: add support for allocating more than 1 block of memory

Jason Ekstrand jason at jlekstrand.net
Mon Apr 3 17:05:22 UTC 2017


On Mon, Apr 3, 2017 at 7:44 AM, Jason Ekstrand <jason at jlekstrand.net> wrote:

> On Mon, Apr 3, 2017 at 5:02 AM, Juan A. Suarez Romero <jasuarez at igalia.com
> > wrote:
>
>> On Wed, 2017-03-29 at 12:06 -0700, Jason Ekstrand wrote:
>> > Looking over the patch, I think I've convinced myself that it's
>> correct.  (I honestly wasn't expecting to come to that conclusion without
>> more iteration.)  That said, this raises some interesting questions.  I
>> added Kristian to the Cc in case he has any input.
>> >
>> >  1. Should we do powers of two or linear.  I'm still a fan of powers of
>> two.
>>
>> In which specific part do you mean? In free block lists? or in the
>> allocator_new?
>>
>
> In the state pool, we just round all allocation sizes up to the nearest
> power-of-two, and then the index into the array of free lists isn't "size -
> base", it's "ilog2(size) - base".
>
>
>> >
>> >  2. Should block pools even have a block size at all? We could just
>> make every block pool allow any power-of-two size from 4 KiB up to. say, 1
>> MiB and then make the block size part of the state pool or stream that's
>> allocating from it.  At the moment, I like this idea, but I've given it
>> very little thought.
>> >
>> So IIUC, the idea would be the block pool is just a flat chunk of
>> memory, where we later fetch blocks of memory from, as requested by
>> applications. Is that correct?
>>
>
Thinking about this again, I think your statement may have been more
correct than I thought.  If we make the state_stream chain off of a
state_pool rather than the block_pool, we could make the block pool
structure a simple bi-directional growing BO and trust in the state pool
for 100% of the re-use.  That would probably be a way simpler structure.
For that matter, the state pool could just own the block_pool and
setup/teardown would be easier.


> Sorry, but this patch gave me some sudden revelations and things are still
> in the process of reforming in my brain.  In the past, we assumed a
> two-layered allocation strategy where we had a block pool which was the
> base and then the state pool and state stream allocators sat on top of it.
> Originally, the state pool allocator was just for a single size as well.
>
> Now that the block pool is going to be capable of allocating multiple
> sizes, the whole mental model of the separation falls apart.  The new
> future that I see is one where the block pool and state pool aren't
> separate.  Instead, we have a single thing which I'll call state_pool (we
> have to pick one of the names) which lets you allocate a state of any size
> from 32B to 2MB.  The state stream will then allocate off of a state_pool
> instead of a block_pool since they're now the same.  For smaller states, we
> still want to allocate reasonably large chunks (probably 4K) so that we
> ensure that things are nicely aligned.  I think I've got a pretty good idea
> of how it should work at this point and can write more if you'd like.
>
> Before we dive in and do a pile of refactoring, I think this patch is
> pretty much good-to-go assuming we fix the power-of-two thing and it fixes
> a bug so let's focus there.  Are you  interested in doing the refactoring?
> If not, that's ok, I'm happy to do it and it wouldn't take me long now that
> I've gotten a chance to think about it.  If you are interested, go for it!
>
>
>> >  3. If we go with the idea in 2. should we still call it block_pool?  I
>> think we can keep the name but it doesn't it as well as it once did.
>> >
>> > Thanks for working on this!  I'm sorry it's taken so long to respond.
>> Every time I've looked at it, my brain hasn't been in the right state to
>> think about lock-free code. :-/
>> >
>> > On Wed, Mar 15, 2017 at 5:05 AM, Juan A. Suarez Romero <
>> jasuarez at igalia.com> wrote:
>> > > Current Anv allocator assign memory in terms of a fixed block size.
>> > >
>> > > But there can be cases where this block is not enough for a memory
>> > > request, and thus several blocks must be assigned in a row.
>> > >
>> > > This commit adds support for specifying how many blocks of memory must
>> > > be assigned.
>> > >
>> > > This fixes a number dEQP-VK.pipeline.render_to_image.* tests that
>> crash.
>> > >
>> > > v2: lock-free free-list is not handled correctly (Jason)
>> > > ---
>> > >  src/intel/vulkan/anv_allocator.c   | 81
>> +++++++++++++++++++++++++++-----------
>> > >  src/intel/vulkan/anv_batch_chain.c |  4 +-
>> > >  src/intel/vulkan/anv_private.h     |  7 +++-
>> > >  3 files changed, 66 insertions(+), 26 deletions(-)
>> > >
>> > > diff --git a/src/intel/vulkan/anv_allocator.c
>> b/src/intel/vulkan/anv_allocator.c
>> > > index 45c663b..3924551 100644
>> > > --- a/src/intel/vulkan/anv_allocator.c
>> > > +++ b/src/intel/vulkan/anv_allocator.c
>> > > @@ -257,7 +257,8 @@ anv_block_pool_init(struct anv_block_pool *pool,
>> > >     pool->device = device;
>> > >     anv_bo_init(&pool->bo, 0, 0);
>> > >     pool->block_size = block_size;
>> > > -   pool->free_list = ANV_FREE_LIST_EMPTY;
>> > > +   for (uint32_t i = 0; i < ANV_MAX_BLOCKS; i++)
>> > > +      pool->free_list[i] = ANV_FREE_LIST_EMPTY;
>> > >     pool->back_free_list = ANV_FREE_LIST_EMPTY;
>> > >
>> > >     pool->fd = memfd_create("block pool", MFD_CLOEXEC);
>> > > @@ -500,30 +501,35 @@ fail:
>> > >
>> > >  static uint32_t
>> > >  anv_block_pool_alloc_new(struct anv_block_pool *pool,
>> > > -                         struct anv_block_state *pool_state)
>> > > +                         struct anv_block_state *pool_state,
>> > > +                         uint32_t n_blocks)
>> >
>> > Maybe have this take a size rather than n_blocks?  It's only ever
>> called by stuff in the block pool so the caller can do the multiplication.
>> It would certainly make some of the math below easier.
>> >
>> > >  {
>> > >     struct anv_block_state state, old, new;
>> > >
>> > >     while (1) {
>> > > -      state.u64 = __sync_fetch_and_add(&pool_state->u64,
>> pool->block_size);
>> > > -      if (state.next < state.end) {
>> > > +      state.u64 = __sync_fetch_and_add(&pool_state->u64, n_blocks *
>> pool->block_size);
>> > > +      if (state.next > state.end) {
>> > > +         futex_wait(&pool_state->end, state.end);
>> > > +         continue;
>> > > +      } else if ((state.next + (n_blocks - 1) * pool->block_size) <
>> state.end) {
>> >
>> > First off, please keep the if's in the same order unless we have a
>> reason to re-arrange them.  It would make this way easier to review. :-)
>> >
>> > Second, I think this would be much easier to read as:
>> >
>> > if (state.next + size <= state.end) {
>> >    /* Success */
>> > } else if (state.next <= state.end) {
>> >    /* Our block is the one that crosses the line */
>> > } else {
>> >    /* Wait like everyone else */
>> > }
>> >
>> > >           assert(pool->map);
>> > >           return state.next;
>> > > -      } else if (state.next == state.end) {
>> > > -         /* We allocated the first block outside the pool, we have
>> to grow it.
>> > > -          * pool_state->next acts a mutex: threads who try to
>> allocate now will
>> > > -          * get block indexes above the current limit and hit
>> futex_wait
>> > > -          * below. */
>> > > -         new.next = state.next + pool->block_size;
>> > > +      } else {
>> > > +         /* We allocated the firsts blocks outside the pool, we have
>> to grow
>> > > +          * it. pool_state->next acts a mutex: threads who try to
>> allocate
>> > > +          * now will get block indexes above the current limit and
>> hit
>> > > +          * futex_wait below.
>> > > +          */
>> > > +         new.next = state.next + n_blocks * pool->block_size;
>> > >           new.end = anv_block_pool_grow(pool, pool_state);
>> > > +         /* We assume that just growing once the pool is enough to
>> fulfil the
>> > > +          * memory requirements
>> > > +          */
>> >
>> > I think this is probably a reasonable assumption.  That said, it
>> wouldn't hurt to add a size parameter to block_pool_grow but I don't know
>> that it's needed.
>> >
>> > >           assert(new.end >= new.next && new.end % pool->block_size ==
>> 0);
>> > >           old.u64 = __sync_lock_test_and_set(&pool_state->u64,
>> new.u64);
>> > >           if (old.next != state.next)
>> > >              futex_wake(&pool_state->end, INT_MAX);
>> > >           return state.next;
>> > > -      } else {
>> > > -         futex_wait(&pool_state->end, state.end);
>> > > -         continue;
>> > >        }
>> > >     }
>> > >  }
>> > > @@ -531,16 +537,38 @@ anv_block_pool_alloc_new(struct anv_block_pool
>> *pool,
>> > >  int32_t
>> > >  anv_block_pool_alloc(struct anv_block_pool *pool)
>> > >  {
>> > > +   return anv_block_pool_alloc_n(pool, 1);
>> > > +}
>> > > +
>> > > +int32_t
>> > > +anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t
>> n_blocks)
>> > > +{
>> > >     int32_t offset;
>> > >
>> > > +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
>> >
>> > The more I look at this, the more I want it to be in powers of 2.
>> >
>> > > +
>> > >     /* Try free list first. */
>> > > -   if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
>> > > +   if (anv_free_list_pop(&(pool->free_list[n_blocks - 1]),
>> &pool->map, &offset)) {
>> > >        assert(offset >= 0);
>> > >        assert(pool->map);
>> > >        return offset;
>> > >     }
>> > >
>> > > -   return anv_block_pool_alloc_new(pool, &pool->state);
>> > > +   /* Try to steal them. */
>> > > +   for (unsigned int i = n_blocks; i < ANV_MAX_BLOCKS; i++) {
>> > > +      if (anv_free_list_pop (&(pool->free_list[i]), &pool->map,
>> &offset)) {
>> > > +         assert(offset >= 0);
>> > > +         assert(pool->map);
>> > > +         /* Just return the blocks we do not require */
>> > > +         int32_t needless_blocks = i + 1 - n_blocks;
>> > > +         int32_t needless_offset = offset + n_blocks *
>> pool->block_size;
>> > > +         anv_free_list_push(&(pool->free_list[needless_blocks -
>> 1]), pool->map, needless_offset);
>> >
>> > I really like this.  That way one-shot giant blocks don't stay around
>> forever when we need piles of little ones.  We have no path for
>> defragmentation, but I think that's ok.
>> >
>> > > +         return offset;
>> > > +      }
>> > > +   }
>> > > +
>> > > +   return anv_block_pool_alloc_new(pool, &pool->state, n_blocks);
>> > >  }
>> > >
>> > >  /* Allocates a block out of the back of the block pool.
>> > > @@ -564,7 +592,7 @@ anv_block_pool_alloc_back(struct anv_block_pool
>> *pool)
>> > >        return offset;
>> > >     }
>> > >
>> > > -   offset = anv_block_pool_alloc_new(pool, &pool->back_state);
>> > > +   offset = anv_block_pool_alloc_new(pool, &pool->back_state, 1);
>> > >
>> > >     /* The offset we get out of anv_block_pool_alloc_new() is
>> actually the
>> > >      * number of bytes downwards from the middle to the end of the
>> block.
>> > > @@ -576,12 +604,14 @@ anv_block_pool_alloc_back(struct
>> anv_block_pool *pool)
>> > >  }
>> > >
>> > >  void
>> > > -anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
>> > > +anv_block_pool_free(struct anv_block_pool *pool, int32_t offset,
>> uint32_t n_blocks)
>> > >  {
>> > > +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
>> > > +
>> > >     if (offset < 0) {
>> > >        anv_free_list_push(&pool->back_free_list, pool->map, offset);
>> > >     } else {
>> > > -      anv_free_list_push(&pool->free_list, pool->map, offset);
>> > > +      anv_free_list_push(&(pool->free_list[n_blocks - 1]),
>> pool->map, offset);
>> > >     }
>> > >  }
>> > >
>> > > @@ -698,6 +728,9 @@ struct anv_state_stream_block {
>> > >     /* The offset into the block pool at which this block starts */
>> > >     uint32_t offset;
>> > >
>> > > +   /* Blocks allocated */
>> > > +   uint32_t n_blocks;
>> > > +
>> > >  #ifdef HAVE_VALGRIND
>> > >     /* A pointer to the first user-allocated thing in this block.
>> This is
>> > >      * what valgrind sees as the start of the block.
>> > > @@ -736,7 +769,7 @@ anv_state_stream_finish(struct anv_state_stream
>> *stream)
>> > >        struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
>> > >        VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
>> > >        VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
>> > > -      anv_block_pool_free(stream->block_pool, sb.offset);
>> > > +      anv_block_pool_free(stream->block_pool, sb.offset,
>> sb.n_blocks);
>> > >        next = sb.next;
>> > >     }
>> > >
>> > > @@ -753,19 +786,23 @@ anv_state_stream_alloc(struct anv_state_stream
>> *stream,
>> > >
>> > >     state.offset = align_u32(stream->next, alignment);
>> > >     if (state.offset + size > stream->end) {
>> > > -      uint32_t block = anv_block_pool_alloc(stream->block_pool);
>> > > +      uint32_t n_blocks =
>> > > +         DIV_ROUND_UP(state.offset - stream->next + size,
>> stream->block_pool->block_size);
>> > > +      uint32_t block = anv_block_pool_alloc_n(stream->block_pool,
>> n_blocks);
>> > > +
>> > >        sb = stream->block_pool->map + block;
>> > >
>> > >        VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb)));
>> > >        sb->next = stream->block;
>> > >        sb->offset = block;
>> > > +      sb->n_blocks = n_blocks;
>> > >        VG(sb->_vg_ptr = NULL);
>> > > -      VG(VALGRIND_MAKE_MEM_NOACCESS(sb,
>> stream->block_pool->block_size));
>> > > +      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, n_blocks *
>> stream->block_pool->block_size));
>> > >
>> > >        stream->block = sb;
>> > >        stream->start = block;
>> > >        stream->next = block + sizeof(*sb);
>> > > -      stream->end = block + stream->block_pool->block_size;
>> > > +      stream->end = block + n_blocks * stream->block_pool->block_size
>> ;
>> > >
>> > >        state.offset = align_u32(stream->next, alignment);
>> > >        assert(state.offset + size <= stream->end);
>> > > diff --git a/src/intel/vulkan/anv_batch_chain.c
>> b/src/intel/vulkan/anv_batch_chain.c
>> > > index 3f6039e..cc9d9d7 100644
>> > > --- a/src/intel/vulkan/anv_batch_chain.c
>> > > +++ b/src/intel/vulkan/anv_batch_chain.c
>> > > @@ -716,7 +716,7 @@ anv_cmd_buffer_fini_batch_bo_chain(struct
>> anv_cmd_buffer *cmd_buffer)
>> > >     int32_t *bt_block;
>> > >     u_vector_foreach(bt_block, &cmd_buffer->bt_blocks) {
>> > >        anv_block_pool_free(&cmd_buffer->device->surface_state_bloc
>> k_pool,
>> > > -                          *bt_block);
>> > > +                          *bt_block, 1);
>> > >     }
>> > >     u_vector_finish(&cmd_buffer->bt_blocks);
>> > >
>> > > @@ -750,7 +750,7 @@ anv_cmd_buffer_reset_batch_bo_chain(struct
>> anv_cmd_buffer *cmd_buffer)
>> > >     while (u_vector_length(&cmd_buffer->bt_blocks) > 1) {
>> > >        int32_t *bt_block = u_vector_remove(&cmd_buffer->bt_blocks);
>> > >        anv_block_pool_free(&cmd_buffer->device->surface_state_bloc
>> k_pool,
>> > > -                          *bt_block);
>> > > +                          *bt_block, 1);
>> > >     }
>> > >     assert(u_vector_length(&cmd_buffer->bt_blocks) == 1);
>> > >     cmd_buffer->bt_next = 0;
>> > > diff --git a/src/intel/vulkan/anv_private.h
>> b/src/intel/vulkan/anv_private.h
>> > > index 7682bfc..bf92d64 100644
>> > > --- a/src/intel/vulkan/anv_private.h
>> > > +++ b/src/intel/vulkan/anv_private.h
>> > > @@ -339,6 +339,8 @@ struct anv_block_state {
>> > >     };
>> > >  };
>> > >
>> > > +#define ANV_MAX_BLOCKS 256
>> > > +
>> > >  struct anv_block_pool {
>> > >     struct anv_device *device;
>> > >
>> > > @@ -370,7 +372,7 @@ struct anv_block_pool {
>> > >
>> > >     uint32_t block_size;
>> > >
>> > > -   union anv_free_list free_list;
>> > > +   union anv_free_list free_list[ANV_MAX_BLOCKS];
>> > >     struct anv_block_state state;
>> > >
>> > >     union anv_free_list back_free_list;
>> > > @@ -462,8 +464,9 @@ VkResult anv_block_pool_init(struct
>> anv_block_pool *pool,
>> > >                               struct anv_device *device, uint32_t
>> block_size);
>> > >  void anv_block_pool_finish(struct anv_block_pool *pool);
>> > >  int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
>> > > +int32_t anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t
>> n_blocks);
>> > >  int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
>> > > -void anv_block_pool_free(struct anv_block_pool *pool, int32_t
>> offset);
>> > > +void anv_block_pool_free(struct anv_block_pool *pool, int32_t
>> offset, uint32_t n_blocks);
>> > >  void anv_state_pool_init(struct anv_state_pool *pool,
>> > >                           struct anv_block_pool *block_pool);
>> > >  void anv_state_pool_finish(struct anv_state_pool *pool);
>> > > --
>> > > 2.9.3
>> > >
>> > >
>> >
>> >
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170403/818ca804/attachment-0001.html>


More information about the mesa-dev mailing list