[Mesa-dev] [PATCH 1/3] intel/gen_decoder: Fix length for Media State/Object commands
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Apr 4 13:21:04 UTC 2017
On 04/04/17 00:22, Jordan Justen wrote:
> From BDW PRM, Volume 6: Command Stream Programming, 'Render Command
> Header Format'.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/intel/common/gen_decoder.c | 12 ++++++++++--
> 1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/common/gen_decoder.c b/src/intel/common/gen_decoder.c
> index 1ae78c88e3f..1244f4c4480 100644
> --- a/src/intel/common/gen_decoder.c
> +++ b/src/intel/common/gen_decoder.c
> @@ -697,8 +697,16 @@ gen_group_get_length(struct gen_group *group, const uint32_t *p)
> return field(h, 0, 7) + 2;
> case 1:
> return 1;
> - case 2:
> - return 2;
> + case 2: {
> + uint32_t opcode = field(h, 24, 26);
> + assert(opcode < 3 /* 3 and above currently reserved */);
> + if (opcode == 0)
> + return field(h, 0, 7) + 2;
It's a bit hard to read (so I might be wrong), but this doesn't seem
correct.
For example 3DSTATE_AA_LINE_PARAMETERS has an opcode=1, yet it's
DWordLength field is 0-7bits.
At this point I'm wondering whether it's not better off using looking
for the actual instruction and getting the "DWord Length" to know how to
read the length right.
Potentially printing a warning to tell genxml might need to be updated
if we're missing the instruction in genxml.
What do you think?
> + else if (opcode < 3)
> + return field(h, 0, 15) + 2;
> + else
> + return 1; /* FIXME: if more opcodes are added */
> + }
> case 3:
> return field(h, 0, 7) + 2;
> }
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