[Mesa-dev] [PATCH] i965/fs: Always provide a default LOD of 0 for TXS and TXL
Jason Ekstrand
jason at jlekstrand.net
Tue Apr 4 22:38:23 UTC 2017
We already provide a default LOD for textureQueryLevels and texture() on
non-fragment stages. However, there are more cases where one is needed
such as textureSize(gsampler2DMS*) in SPIR-V. Instead of trying to list
out all of the cases one at a time, just provide the default for all TXS
and TXL operations. This fixes a shader validation error in the new
Sascha deferredmultisampling demo which uses textureSize(gsampler2DMS).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391
Cc: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Cc: "13.0 17.0" <mesa-stable at lists.freedesktop.org>
---
src/intel/compiler/brw_fs_nir.cpp | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index bc1ccfb..23cd4b7 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -4380,15 +4380,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
- if (instr->op == nir_texop_query_levels ||
- (instr->op == nir_texop_tex && stage != MESA_SHADER_FRAGMENT)) {
- /* textureQueryLevels() and texture() are implemented in terms of TXS
- * and TXL respectively, so we need to pass a valid LOD argument.
- */
- assert(srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE);
- srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
- }
-
enum opcode opcode;
switch (instr->op) {
case nir_texop_tex:
@@ -4455,6 +4446,15 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
unreachable("unknown texture opcode");
}
+ /* TXS and TXL require a LOD but not everything we implement using those
+ * two opcodes provides one. Provide a default LOD of 0.
+ */
+ if ((opcode == SHADER_OPCODE_TXS_LOGICAL ||
+ opcode == SHADER_OPCODE_TXL_LOGICAL) &&
+ srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE) {
+ srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
+ }
+
if (instr->op == nir_texop_tg4) {
if (instr->component == 1 &&
key_tex->gather_channel_quirk_mask & (1 << texture)) {
--
2.5.0.400.gff86faf
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