[Mesa-dev] [PATCH 1/3] mesa: small texstate tidy up
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 5 01:41:25 UTC 2017
Possibly more efficient, either way it make the code easier to
follow.
---
src/mesa/main/texstate.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index ada0dfd..aa99b06 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -697,27 +697,28 @@ _mesa_update_texture_state(struct gl_context *ctx)
{
struct gl_program *prog[MESA_SHADER_STAGES];
int i;
int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (ctx->_Shader->CurrentProgram[i]) {
prog[i] = ctx->_Shader->CurrentProgram[i];
} else {
- if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
- prog[i] = ctx->FragmentProgram.Current;
- else
- prog[i] = NULL;
+ prog[i] = NULL;
}
}
+ if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
+ prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
+ }
+
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
ctx->Texture._MaxEnabledTexImageUnit = -1;
ctx->Texture._EnabledCoordUnits = 0x0;
memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
--
2.9.3
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