[Mesa-dev] [PATCH v3] glsl/blob: avoid NULL ptr in blob_write_string/blob_read_string
Gregory Hainaut
gregory.hainaut at gmail.com
Wed Apr 5 17:12:44 UTC 2017
Context:
Nouveau uses NULL strings for unnamed parameter of texture gather
offsets opcode.
Fix piglit crashes of the 'texturegatheroffsets' tests on Nouveau
v3: Redo patch based on Nicolai/Timothy feedback
Create dedicated blob_write_string_optional/blob_read_string_optional to
handle null pointer string.
Add an assert in blob_write_string to ease debug
Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/compiler/glsl/blob.c | 33 +++++++++++++++++++++++++++++++++
src/compiler/glsl/blob.h | 27 +++++++++++++++++++++++++++
src/compiler/glsl/shader_cache.cpp | 4 ++--
3 files changed, 62 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/blob.c b/src/compiler/glsl/blob.c
index 769ebf1..62d6bf5 100644
--- a/src/compiler/glsl/blob.c
+++ b/src/compiler/glsl/blob.c
@@ -176,9 +176,29 @@ blob_write_intptr(struct blob *blob, intptr_t value)
bool
blob_write_string(struct blob *blob, const char *str)
{
+ // Please use blob_write_string_optional instead
+ assert(str != NULL);
+
return blob_write_bytes(blob, str, strlen(str) + 1);
}
+bool
+blob_write_string_optional(struct blob *blob, const char *str)
+{
+ bool ret;
+ const uint8_t flag = str != NULL ? 1 : 0;
+
+ ret = blob_write_bytes(blob, &flag, 1);
+
+ if (!ret)
+ return false;
+
+ if (str != NULL)
+ ret = blob_write_string(blob, str);
+
+ return ret;
+}
+
void
blob_reader_init(struct blob_reader *blob, uint8_t *data, size_t size)
{
@@ -321,3 +341,16 @@ blob_read_string(struct blob_reader *blob)
return ret;
}
+
+char *
+blob_read_string_optional(struct blob_reader *blob)
+{
+ uint8_t *flag;
+ flag = (uint8_t *)blob_read_bytes(blob, 1);
+
+ if (flag == NULL || *flag == 0) {
+ return NULL;
+ }
+
+ return blob_read_string(blob);
+}
diff --git a/src/compiler/glsl/blob.h b/src/compiler/glsl/blob.h
index 940c81e..2f58cc3 100644
--- a/src/compiler/glsl/blob.h
+++ b/src/compiler/glsl/blob.h
@@ -203,6 +203,7 @@ blob_write_intptr(struct blob *blob, intptr_t value);
/**
* Add a NULL-terminated string to a blob, (including the NULL terminator).
+ * If str could be NULL, blob_write_string_optional must be used instead.
*
* \return True unless allocation failed.
*/
@@ -210,6 +211,15 @@ bool
blob_write_string(struct blob *blob, const char *str);
/**
+ * Add a flag + a NULL-terminated string to a blob, (including the NULL
+ * terminator). The flag will be zero if str is NULL.
+ *
+ * \return True unless allocation failed.
+ */
+bool
+blob_write_string_optional(struct blob *blob, const char *str);
+
+/**
* Start reading a blob, (initializing the contents of \blob for reading).
*
* After this call, the caller can use the various blob_read_* functions to
@@ -294,6 +304,23 @@ blob_read_intptr(struct blob_reader *blob);
char *
blob_read_string(struct blob_reader *blob);
+/**
+ * Read a NULL-terminated string from the current location, (and update the
+ * current location to just past this string).
+ *
+ * \note Similar as blob_read_string but return NULL if written string was NULL.
+ *
+ * \note The memory returned belongs to the data underlying the blob reader. The
+ * caller must copy the string in order to use the string after the lifetime
+ * of the data underlying the blob reader.
+ *
+ * \return The string read (see note above about memory lifetime). However, if
+ * there is no NULL byte remaining within the blob, this function returns
+ * NULL.
+ */
+char *
+blob_read_string_optional(struct blob_reader *blob);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index f5e6a22..e07d2c4 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1078,7 +1078,7 @@ write_shader_parameters(struct blob *metadata,
struct gl_program_parameter *param = ¶ms->Parameters[i];
blob_write_uint32(metadata, param->Type);
- blob_write_string(metadata, param->Name);
+ blob_write_string_optional(metadata, param->Name);
blob_write_uint32(metadata, param->Size);
blob_write_uint32(metadata, param->DataType);
blob_write_bytes(metadata, param->StateIndexes,
@@ -1104,7 +1104,7 @@ read_shader_parameters(struct blob_reader *metadata,
_mesa_reserve_parameter_storage(params, num_parameters);
while (i < num_parameters) {
gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
- const char *name = blob_read_string(metadata);
+ const char *name = blob_read_string_optional(metadata);
unsigned size = blob_read_uint32(metadata);
unsigned data_type = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) state_indexes,
--
2.1.4
More information about the mesa-dev
mailing list