[Mesa-dev] [PATCH] mesa: fix renderbuffer leak

Timothy Arceri tarceri at itsqueeze.com
Thu Apr 6 21:55:17 UTC 2017


We don't need to call _mesa_reference_renderbuffer() for the first
assignment as refCount starts at 1. For swrast we work around the
fact we will indirectly call _mesa_reference_renderbuffer() by
resetting refCount to 0.

Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
---
 src/mesa/main/fbobject.c         | 2 +-
 src/mesa/swrast/s_renderbuffer.c | 5 +++++
 2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index e52c1e3..e46a7ca 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -441,21 +441,21 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
 
    texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 
    rb = att->Renderbuffer;
    if (!rb) {
       rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
       if (!rb) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
          return;
       }
-      _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+      att->Renderbuffer = rb;
 
       /* This can't get called on a texture renderbuffer, so set it to NULL
        * for clarity compared to user renderbuffers.
        */
       rb->AllocStorage = NULL;
 
       rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
    }
 
    if (!texImage)
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index d8c4ed3..af09955 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -264,20 +264,25 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
          continue;
 
       assert(fb->Attachment[b].Renderbuffer == NULL);
 
       rb = ctx->Driver.NewRenderbuffer(ctx, 0);
       if (!rb) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
          return GL_FALSE;
       }
 
+      /* Set refcount to 0 to avoid a leak since the _mesa_add_renderbuffer()
+       * call below will bump the initial refcount.
+       */
+      rb->RefCount = 0;
+
       rb->InternalFormat = GL_RGBA;
 
       rb->AllocStorage = soft_renderbuffer_storage;
       _mesa_add_renderbuffer(fb, b, rb);
    }
 
    return GL_TRUE;
 }
 
 
-- 
2.9.3



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