[Mesa-dev] [PATCH 40/53] i965/drm: Rewrite relocation handling.
Kenneth Graunke
kenneth at whitecape.org
Thu Apr 6 22:25:38 UTC 2017
On Thursday, April 6, 2017 3:52:06 AM PDT Chris Wilson wrote:
> On Wed, Apr 05, 2017 at 04:56:42PM -0700, Kenneth Graunke wrote:
> > On Wednesday, April 5, 2017 4:46:27 AM PDT Chris Wilson wrote:
> > > On Tue, Apr 04, 2017 at 05:10:30PM -0700, Kenneth Graunke wrote:
[snip]
> > > > + batch->reloc_count = 0;
> > > > + batch->reloc_array_size = 768;
> > >
> > > Wowser!
> >
> > I ran a couple of programs when trying to decide how big to make these
> > arrays. The Unreal Elemental demo had 749 relocations in a draw, and
> > 200 BOs used by a batch. Other simpler games had 264 relocations and
> > 55 BOs.
>
> I had 100 obj, 300 relocs as my idea of typical GL, with most of those
> relocs being vertex/index buffers.
That seems about right. I collected data from 45 apitraces today, and
found that Elemental's 749 is really an outlier. The average was 77
objects and 233 relocations. Median was 76 objects and 225 relocations.
I think 100 objects and 250 relocations should be fine. That covers 66%
of the apps I examined out of the box. Growing the relocation array a
single time would cover all but 1 app.
I'll change that locally.
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