[Mesa-dev] [PATCH] mesa: fix renderbuffer leak
Brian Paul
brianp at vmware.com
Fri Apr 7 16:03:28 UTC 2017
On 04/06/2017 03:55 PM, Timothy Arceri wrote:
> We don't need to call _mesa_reference_renderbuffer() for the first
> assignment as refCount starts at 1. For swrast we work around the
> fact we will indirectly call _mesa_reference_renderbuffer() by
> resetting refCount to 0.
>
> Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
> ---
> src/mesa/main/fbobject.c | 2 +-
> src/mesa/swrast/s_renderbuffer.c | 5 +++++
> 2 files changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index e52c1e3..e46a7ca 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -441,21 +441,21 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
>
> texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
>
> rb = att->Renderbuffer;
> if (!rb) {
> rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
> if (!rb) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
> return;
> }
> - _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
> + att->Renderbuffer = rb;
>
> /* This can't get called on a texture renderbuffer, so set it to NULL
> * for clarity compared to user renderbuffers.
> */
> rb->AllocStorage = NULL;
>
> rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
> }
>
> if (!texImage)
> diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
> index d8c4ed3..af09955 100644
> --- a/src/mesa/swrast/s_renderbuffer.c
> +++ b/src/mesa/swrast/s_renderbuffer.c
> @@ -264,20 +264,25 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
> continue;
>
> assert(fb->Attachment[b].Renderbuffer == NULL);
>
> rb = ctx->Driver.NewRenderbuffer(ctx, 0);
> if (!rb) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
> return GL_FALSE;
> }
>
> + /* Set refcount to 0 to avoid a leak since the _mesa_add_renderbuffer()
> + * call below will bump the initial refcount.
> + */
> + rb->RefCount = 0;
> +
> rb->InternalFormat = GL_RGBA;
>
> rb->AllocStorage = soft_renderbuffer_storage;
> _mesa_add_renderbuffer(fb, b, rb);
Perhaps another way of doing this which wouldn't look quite so hacky
would be to call _mesa_renderbuffer_reference(&rb, NULL) here, after the
_mesa_add_renderbuffer() call. The idea is we're transferring ownership
of the rb and the rb var is going out of scope.
Something similar could be done above. A comment indicating that we're
transferring ownership could be helpful too.
-Brian
> }
>
> return GL_TRUE;
> }
>
>
>
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