[Mesa-dev] [PATCH 1/2] mesa: move glMultiDrawArray to vbo and fix error handling

Nicolai Hähnle nhaehnle at gmail.com
Fri Apr 7 16:30:20 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

When any count[i] is negative, we must skip all draws.

Moving to vbo makes the subsequent change easier.
---
 src/mapi/glapi/gen/gl_API.xml |  2 +-
 src/mesa/main/api_validate.c  | 38 ++++++++++++++++++++++++++++++++++++++
 src/mesa/main/api_validate.h  |  4 ++++
 src/mesa/main/varray.c        | 18 ------------------
 src/mesa/vbo/vbo_exec_array.c | 33 +++++++++++++++++++++++++++++++++
 src/mesa/vbo/vbo_save_api.c   | 35 +++++++++++++++++++++++++++++++++++
 6 files changed, 111 insertions(+), 19 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index c0ee2f2..522d2e5 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -10212,21 +10212,21 @@
     </function>
 </category>
 
 <category name="GL_EXT_texture_perturb_normal" number="147">
     <function name="TextureNormalEXT" exec="skip">
         <param name="mode" type="GLenum"/>
     </function>
 </category>
 
 <category name="GL_EXT_multi_draw_arrays" number="148">
-    <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
+    <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" exec="dynamic" alias="MultiDrawArrays">
         <param name="mode" type="GLenum"/>
         <param name="first" type="const GLint *"/>
         <param name="count" type="const GLsizei *"/>
         <param name="primcount" type="GLsizei"/>
     </function>
 
     <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
               marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
         <param name="mode" type="GLenum"/>
         <param name="count" type="const GLsizei *"/>
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index af4f7cb..2f0e159 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -906,20 +906,58 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
       if (numInstances < 0)
          _mesa_error(ctx, GL_INVALID_VALUE,
                      "glDrawArraysInstanced(numInstances=%d)", numInstances);
       return GL_FALSE;
    }
 
    return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
 }
 
 
+/**
+ * Called to error check the function parameters.
+ *
+ * Note that glMultiDrawArrays is not part of GLES, so there's limited scope
+ * for sharing code with the validation of glDrawArrays.
+ */
+bool
+_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
+                               const GLsizei *count, GLsizei primcount)
+{
+   int i;
+
+   FLUSH_CURRENT(ctx, 0);
+
+   if (primcount < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(primcount=%d)",
+                  primcount);
+      return false;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays"))
+      return false;
+
+   if (!check_valid_to_render(ctx, "glMultiDrawArrays"))
+      return false;
+
+   for (i = 0; i < primcount; ++i) {
+      if (count[i] < 0) {
+         _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(count[%d]=%d)",
+                     i, count[i]);
+         return false;
+      }
+   }
+
+   return true;
+}
+
+
 GLboolean
 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
                                      GLenum mode, GLsizei count, GLenum type,
                                      const GLvoid *indices, GLsizei numInstances)
 {
    FLUSH_CURRENT(ctx, 0);
 
    if (numInstances < 0) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glDrawElementsInstanced(numInstances=%d)", numInstances);
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index de520c9..93ec93d 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -41,20 +41,24 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where);
 extern bool
 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
 
 extern GLboolean
 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
 
 
 extern GLboolean
 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
 
+extern bool
+_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
+                               const GLsizei *count, GLsizei primcount);
+
 extern GLboolean
 _mesa_validate_DrawElements(struct gl_context *ctx,
 			    GLenum mode, GLsizei count, GLenum type,
 			    const GLvoid *indices);
 
 extern GLboolean
 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
                                  GLenum mode, const GLsizei *count,
                                  GLenum type, const GLvoid * const *indices,
                                  GLsizei primcount);
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index af5abc8..07959a2 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1534,38 +1534,20 @@ _mesa_UnlockArraysEXT( void )
       _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
       return;
    }
 
    ctx->Array.LockFirst = 0;
    ctx->Array.LockCount = 0;
    ctx->NewState |= _NEW_ARRAY;
 }
 
 
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
-                          const GLsizei *count, GLsizei primcount )
-{
-   GET_CURRENT_CONTEXT(ctx);
-   GLint i;
-
-   FLUSH_VERTICES(ctx, 0);
-
-   for (i = 0; i < primcount; i++) {
-      if (count[i] > 0) {
-         CALL_DrawArrays(ctx->CurrentClientDispatch, (mode, first[i], count[i]));
-      }
-   }
-}
-
-
 /* GL_IBM_multimode_draw_arrays */
 void GLAPIENTRY
 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
 			      const GLsizei * count,
 			      GLsizei primcount, GLint modestride )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLint i;
 
    FLUSH_VERTICES(ctx, 0);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 30c52d5..bc4a18f 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -630,20 +630,52 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
    if (0)
       check_draw_arrays_data(ctx, first, count);
 
    vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
 
    if (0)
       print_draw_arrays(ctx, mode, first, count);
 }
 
 
+/**
+ * Called from glMultiDrawArrays when in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
+                         const GLsizei *count, GLsizei primcount)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint i;
+
+   if (MESA_VERBOSE & VERBOSE_DRAW)
+      _mesa_debug(ctx,
+                  "glMultiDrawArrays(%s, %p, %p, %d)\n",
+                  _mesa_enum_to_string(mode), first, count, primcount);
+
+   if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
+      return;
+
+   for (i = 0; i < primcount; i++) {
+      if (count[i] > 0) {
+         if (0)
+            check_draw_arrays_data(ctx, first[i], count[i]);
+
+         vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0);
+
+         if (0)
+            print_draw_arrays(ctx, mode, first[i], count[i]);
+      }
+   }
+}
+
+
 
 /**
  * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
  * For debugging.
  */
 #if 0
 static void
 dump_element_buffer(struct gl_context *ctx, GLenum type)
 {
    const GLvoid *map =
@@ -1685,20 +1717,21 @@ vbo_initialize_exec_dispatch(const struct gl_context *ctx,
       SET_MultiDrawElementsIndirectCountARB(exec,
                                             vbo_exec_MultiDrawElementsIndirectCount);
    }
 
    if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
       SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
       SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
    }
 
    if (_mesa_is_desktop_gl(ctx)) {
+      SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
       SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
       SET_DrawTransformFeedbackStream(exec,
                                       vbo_exec_DrawTransformFeedbackStream);
       SET_DrawTransformFeedbackInstanced(exec,
                                          vbo_exec_DrawTransformFeedbackInstanced);
       SET_DrawTransformFeedbackStreamInstanced(exec,
                                                vbo_exec_DrawTransformFeedbackStreamInstanced);
    }
 }
 
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f8dab0c..ad54c3b 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1169,20 +1169,54 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
                               | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
 
    for (i = 0; i < count; i++)
       CALL_ArrayElement(GET_DISPATCH(), (start + i));
    CALL_End(GET_DISPATCH(), ());
 
    _ae_unmap_vbos(ctx);
 }
 
 
+static void GLAPIENTRY
+_save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
+                          const GLsizei *count, GLsizei primcount)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint i;
+
+   if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
+      return;
+   }
+
+   if (primcount < 0) {
+      _mesa_compile_error(ctx, GL_INVALID_VALUE,
+                          "glMultiDrawArrays(primcount<0)");
+      return;
+   }
+
+   for (i = 0; i < primcount; i++) {
+      if (count[i] < 0) {
+         _mesa_compile_error(ctx, GL_INVALID_VALUE,
+                             "glMultiDrawArrays(count[i]<0)");
+         return;
+      }
+   }
+
+   for (i = 0; i < primcount; i++) {
+      if (count[i] > 0) {
+         _save_OBE_DrawArrays(mode, first[i], count[i]);
+      }
+   }
+}
+
+
 /* Could do better by copying the arrays and element list intact and
  * then emitting an indexed prim at runtime.
  */
 static void GLAPIENTRY
 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
                                  const GLvoid * indices, GLint basevertex)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct vbo_save_context *save = &vbo_context(ctx)->save;
    struct gl_buffer_object *indexbuf = ctx->Array.VAO->IndexBufferObj;
@@ -1477,20 +1511,21 @@ _save_vtxfmt_init(struct gl_context *ctx)
 
 /**
  * Initialize the dispatch table with the VBO functions for display
  * list compilation.
  */
 void
 vbo_initialize_save_dispatch(const struct gl_context *ctx,
                              struct _glapi_table *exec)
 {
    SET_DrawArrays(exec, _save_OBE_DrawArrays);
+   SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
    SET_DrawElements(exec, _save_OBE_DrawElements);
    SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
    SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
    SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
    SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
    SET_Rectf(exec, _save_OBE_Rectf);
    /* Note: other glDraw functins aren't compiled into display lists */
 }
 
 
-- 
2.9.3



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