[Mesa-dev] [Bug 100303] Adding a single, meaningless if-else to a shader source leads to different image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Apr 8 01:25:17 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100303
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #8 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Fixed by:
commit bfabef0e7104dc4043a74ef44e71ecc7636cfe12
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Fri Apr 7 11:24:37 2017 +1000
glsl: fix lower jumps for nested non-void returns
Fixes the case were a loop contains a return and the loop is
nested inside an if.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
https://bugs.freedesktop.org/show_bug.cgi?id=100303
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