[Mesa-dev] [PATCH V3 1/9] mesa: create _mesa_attach_renderbuffer_without_ref() helper
Timothy Arceri
tarceri at itsqueeze.com
Sat Apr 8 03:21:35 UTC 2017
This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
---
src/mesa/main/renderbuffer.c | 43 +++++++++++++++++++++++++++++++++++--------
src/mesa/main/renderbuffer.h | 5 +++++
2 files changed, 40 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 4375b5b..627bdca 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -99,28 +99,24 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
* free the object in the end.
*/
void
_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
mtx_destroy(&rb->Mutex);
free(rb->Label);
free(rb);
}
-
-/**
- * Attach a renderbuffer to a framebuffer.
- * \param bufferName one of the BUFFER_x tokens
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+static void
+validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
@@ -130,20 +126,51 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
/* winsys vs. user-created buffer cross check */
if (_mesa_is_user_fbo(fb)) {
assert(rb->Name);
}
else {
assert(!rb->Name);
}
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ *
+ * This function avoids adding a reference and is therefore intended to be
+ * used with a freashly created renderbuffer.
+ */
+void
+_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
+{
+ validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
+
+ _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
+ NULL);
+ fb->Attachment[bufferName].Renderbuffer = rb;
+}
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ */
+void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+{
+ validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
}
/**
* Remove the named renderbuffer from the given framebuffer.
* \param bufferName one of the BUFFER_x tokens
*/
void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index aa83120..a6f1439 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -40,20 +40,25 @@ struct gl_renderbuffer;
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
extern void
+_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb);
+
+extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb);
extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName);
extern void
_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb);
--
2.9.3
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