[Mesa-dev] [PATCH 0/3] r600g: shader logic improvements
Constantine Kharlamov
Hi-Angel at yandex.ru
Sun Apr 9 14:18:58 UTC 2017
Although I didn't see a staticstically significant change in GTAⅣ benchmark, it
seem to have reduced stall for opening the door from a house to the outer world
at the first savepoint.
No changes in gpu.py tests of piglit in gbm mode.
Constantine Kharlamov (3):
r600g: skip repeating vs, gs, and tes shader binds
r600g: add draw_vbo check for a NULL pixel shader
r600g: get rid of dummy pixel shader
src/gallium/drivers/r600/evergreen_state.c | 1 +
src/gallium/drivers/r600/r600_pipe.c | 9 -------
src/gallium/drivers/r600/r600_pipe.h | 4 +--
src/gallium/drivers/r600/r600_state.c | 3 ++-
src/gallium/drivers/r600/r600_state_common.c | 37 ++++++++++++++++------------
5 files changed, 25 insertions(+), 29 deletions(-)
--
2.12.2
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