[Mesa-dev] [PATCH 3/3 v2] r600g: get rid of dummy pixel shader

Constantine Kharlamov Hi-Angel at yandex.ru
Mon Apr 10 09:44:56 UTC 2017


If that helps, I can split this patch to two: α) Adding checks for null ps, and β) removing the dummy ps. I didn't do that originally, because the patch was small anyway, it's in the 2-nd version that I had to re-indent a block of code, and now it looks bigger.

On 10.04.2017 00:09, Constantine Kharlamov wrote:
> The idea is taken from radeonsi. The code mostly was already checking for null
> pixel shader, so little checks had to be added.
> 
> Interestingly, acc. to testing with GTAⅣ, though binding of null shader happens
> a lot at the start (then just stops), but draw_vbo() never actually sees null
> ps.
> 
> v2: added a check I missed because of a macros using a prefix to choose
> a shader.
> 
> Signed-off-by: Constantine Kharlamov <Hi-Angel at yandex.ru>
> ---
>  src/gallium/drivers/r600/r600_pipe.c         |  9 -----
>  src/gallium/drivers/r600/r600_pipe.h         |  3 --
>  src/gallium/drivers/r600/r600_state_common.c | 58 ++++++++++++++--------------
>  3 files changed, 30 insertions(+), 40 deletions(-)
> 
> diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
> index 5014f2525c..7d8efd2c9b 100644
> --- a/src/gallium/drivers/r600/r600_pipe.c
> +++ b/src/gallium/drivers/r600/r600_pipe.c
> @@ -82,9 +82,6 @@ static void r600_destroy_context(struct pipe_context *context)
>  	if (rctx->fixed_func_tcs_shader)
>  		rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);
>  
> -	if (rctx->dummy_pixel_shader) {
> -		rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
> -	}
>  	if (rctx->custom_dsa_flush) {
>  		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
>  	}
> @@ -209,12 +206,6 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen,
>  
>  	r600_begin_new_cs(rctx);
>  
> -	rctx->dummy_pixel_shader =
> -		util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
> -						     TGSI_SEMANTIC_GENERIC,
> -						     TGSI_INTERPOLATE_CONSTANT);
> -	rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
> -
>  	return &rctx->b.b;
>  
>  fail:
> diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
> index 7f1ecc278b..e636ef0024 100644
> --- a/src/gallium/drivers/r600/r600_pipe.h
> +++ b/src/gallium/drivers/r600/r600_pipe.h
> @@ -432,9 +432,6 @@ struct r600_context {
>  	void				*custom_blend_resolve;
>  	void				*custom_blend_decompress;
>  	void                            *custom_blend_fastclear;
> -	/* With rasterizer discard, there doesn't have to be a pixel shader.
> -	 * In that case, we bind this one: */
> -	void				*dummy_pixel_shader;
>  	/* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
>  	 * bug where valid CMASK and FMASK are required to be present to avoid
>  	 * a hardlock in certain operations but aren't actually used
> diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
> index c9b41517cc..8d1193360b 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -725,7 +725,8 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
>  		if (!key->vs.as_ls)
>  			key->vs.as_es = (rctx->gs_shader != NULL);
>  
> -		if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
> +		if (rctx->ps_shader && rctx->ps_shader->current->shader.gs_prim_id_input &&
> +		    !rctx->gs_shader) {
>  			key->vs.as_gs_a = true;
>  			key->vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
>  		}
> @@ -909,9 +910,6 @@ static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
>  {
>  	struct r600_context *rctx = (struct r600_context *)ctx;
>  
> -	if (!state)
> -		state = rctx->dummy_pixel_shader;
> -
>  	rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
>  }
>  
> @@ -1474,7 +1472,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>  		}
>  	}
>  
> -	SELECT_SHADER_OR_FAIL(ps);
> +	if (rctx->ps_shader)
> +		SELECT_SHADER_OR_FAIL(ps);
>  
>  	r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
>  
> @@ -1551,37 +1550,40 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>  		rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
>  	}
>  
> -	if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
> -		rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
> -		rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
> +	if (rctx->ps_shader) {
> +		if (unlikely((ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
> +			      rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
> +			      rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) {
>  
> -		if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
> -			rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
> -			r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
> -		}
> +			if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
> +				rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
> +				r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
> +			}
>  
> -		if (rctx->b.chip_class <= R700) {
> -			bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
> +			if (rctx->b.chip_class <= R700) {
> +				bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
>  
> -			if (rctx->cb_misc_state.multiwrite != multiwrite) {
> -				rctx->cb_misc_state.multiwrite = multiwrite;
> -				r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
> +				if (rctx->cb_misc_state.multiwrite != multiwrite) {
> +					rctx->cb_misc_state.multiwrite = multiwrite;
> +					r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
> +				}
>  			}
> -		}
>  
> -		if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
> -				((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
> -						(rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
> +			if (unlikely(!ps_dirty && rctx->rasterizer &&
> +				     ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
> +				      (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
>  
> -			if (rctx->b.chip_class >= EVERGREEN)
> -				evergreen_update_ps_state(ctx, rctx->ps_shader->current);
> -			else
> -				r600_update_ps_state(ctx, rctx->ps_shader->current);
> +				if (rctx->b.chip_class >= EVERGREEN)
> +					evergreen_update_ps_state(ctx, rctx->ps_shader->current);
> +				else
> +					r600_update_ps_state(ctx, rctx->ps_shader->current);
> +			}
> +
> +			r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
>  		}
>  
> -		r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
> +		UPDATE_SHADER(R600_HW_STAGE_PS, ps);
>  	}
> -	UPDATE_SHADER(R600_HW_STAGE_PS, ps);
>  
>  	if (rctx->b.chip_class >= EVERGREEN) {
>  		evergreen_update_db_shader_control(rctx);
> @@ -1637,7 +1639,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>  		}
>  	}
>  
> -	blend_disable = (rctx->dual_src_blend &&
> +	blend_disable = (rctx->dual_src_blend && rctx->ps_shader &&
>  			rctx->ps_shader->current->nr_ps_color_outputs < 2);
>  
>  	if (blend_disable != rctx->force_blend_disable) {
> 


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