[Mesa-dev] [PATCH] mesa: use single memcpy when strides matches
Brian Paul
brianp at vmware.com
Mon Apr 10 17:16:41 UTC 2017
On 04/09/2017 07:58 AM, Bartosz Tomczyk wrote:
> ---
> src/mesa/main/readpix.c | 15 ++++++++++-----
> src/mesa/main/texstore.c | 15 +++++++++++----
> 2 files changed, 21 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index 25823230d6..14568de497 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -220,7 +220,7 @@ readpixels_memcpy(struct gl_context *ctx,
> struct gl_renderbuffer *rb =
> _mesa_get_read_renderbuffer_for_format(ctx, format);
> GLubyte *dst, *map;
> - int dstStride, stride, j, texelBytes;
> + int dstStride, stride, j, texelBytes, bytesPerRow;
>
> /* Fail if memcpy cannot be used. */
> if (!readpixels_can_use_memcpy(ctx, format, type, packing)) {
> @@ -239,12 +239,17 @@ readpixels_memcpy(struct gl_context *ctx,
> }
>
> texelBytes = _mesa_get_format_bytes(rb->Format);
> + bytesPerRow = texelBytes * width;
>
> /* memcpy*/
> - for (j = 0; j < height; j++) {
> - memcpy(dst, map, width * texelBytes);
> - dst += dstStride;
> - map += stride;
> + if (dstStride == stride && dstStride == bytesPerRow) {
> + memcpy(dst, map, bytesPerRow * height);
Too much indentation there.
Looks OK otherwise. I assume you tested with Piglit too.
Reviewed-by: Brian Paul <brianp at vmware.com>
> + } else {
> + for (j = 0; j < height; j++) {
> + memcpy(dst, map, bytesPerRow);
> + dst += dstStride;
> + map += stride;
> + }
> }
>
> ctx->Driver.UnmapRenderbuffer(ctx, rb);
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index 615ba63362..3314e557c0 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -1360,10 +1360,17 @@ _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
> if (dstMap) {
>
> /* copy rows of blocks */
> - for (i = 0; i < store.CopyRowsPerSlice; i++) {
> - memcpy(dstMap, src, store.CopyBytesPerRow);
> - dstMap += dstRowStride;
> - src += store.TotalBytesPerRow;
> + if (dstRowStride == store.TotalBytesPerRow &&
> + dstRowStride == store.CopyBytesPerRow) {
> + memcpy(dstMap, src, store.CopyBytesPerRow * store.CopyRowsPerSlice);
> + src += store.CopyBytesPerRow * store.CopyRowsPerSlice;
> + }
> + else {
> + for (i = 0; i < store.CopyRowsPerSlice; i++) {
> + memcpy(dstMap, src, store.CopyBytesPerRow);
> + dstMap += dstRowStride;
> + src += store.TotalBytesPerRow;
> + }
> }
>
> ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
>
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