[Mesa-dev] [PATCH 2/5] mesa/pipelineobj: use atomics for reference counting
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Mon Apr 10 20:08:53 UTC 2017
---
src/mesa/main/mtypes.h | 2 --
src/mesa/main/pipelineobj.c | 16 ++++------------
src/mesa/main/shaderapi.c | 2 --
3 files changed, 4 insertions(+), 16 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5de464cc1b..8b1577dd3f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2998,8 +2998,6 @@ struct gl_pipeline_object
GLint RefCount;
- mtx_t Mutex;
-
GLchar *Label; /**< GL_KHR_debug */
/**
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c1dd8d75c7..38fa9dcdbf 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -48,6 +48,7 @@
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
+#include "util/u_atomic.h"
/**
* Delete a pipeline object.
@@ -66,7 +67,6 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
}
_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
- mtx_destroy(&obj->Mutex);
free(obj->Label);
ralloc_free(obj);
}
@@ -80,7 +80,6 @@ _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
if (obj) {
obj->Name = name;
- mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Flags = _mesa_get_shader_flags();
obj->InfoLog = NULL;
@@ -186,16 +185,11 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx,
if (*ptr) {
/* Unreference the old pipeline object */
- GLboolean deleteFlag = GL_FALSE;
struct gl_pipeline_object *oldObj = *ptr;
- mtx_lock(&oldObj->Mutex);
assert(oldObj->RefCount > 0);
- oldObj->RefCount--;
- deleteFlag = (oldObj->RefCount == 0);
- mtx_unlock(&oldObj->Mutex);
- if (deleteFlag) {
+ if (p_atomic_dec_zero(&oldObj->RefCount)) {
_mesa_delete_pipeline_object(ctx, oldObj);
}
@@ -205,18 +199,16 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx,
if (obj) {
/* reference new pipeline object */
- mtx_lock(&obj->Mutex);
- if (obj->RefCount == 0) {
+ if (p_atomic_read(&obj->RefCount) == 0) {
/* this pipeline's being deleted (look just above) */
/* Not sure this can ever really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted pipeline object");
*ptr = NULL;
}
else {
- obj->RefCount++;
+ p_atomic_inc(&obj->RefCount);
*ptr = obj;
}
- mtx_unlock(&obj->Mutex);
}
}
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 187475f127..0815ce36ff 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -138,7 +138,6 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Extended for ARB_separate_shader_objects */
ctx->Shader.RefCount = 1;
- mtx_init(&ctx->Shader.Mutex, mtx_plain);
ctx->TessCtrlProgram.patch_vertices = 3;
for (i = 0; i < 4; ++i)
@@ -164,7 +163,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
assert(ctx->Shader.RefCount == 1);
- mtx_destroy(&ctx->Shader.Mutex);
}
--
2.12.2
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