[Mesa-dev] [PATCH 5/5] mesa/texobj: use atomics for reference counting
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Mon Apr 10 20:08:56 UTC 2017
---
src/mesa/main/mtypes.h | 1 -
src/mesa/main/texobj.c | 19 ++++---------------
2 files changed, 4 insertions(+), 16 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5a1be17a92..a1eabc8bf1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -995,7 +995,6 @@ struct gl_sampler_object
*/
struct gl_texture_object
{
- mtx_t Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLchar *Label; /**< GL_KHR_debug */
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index ad644ca1ca..4afa7d8fb2 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -43,6 +43,7 @@
#include "texstate.h"
#include "mtypes.h"
#include "program/prog_instruction.h"
+#include "util/u_atomic.h"
@@ -270,7 +271,6 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
- mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@@ -399,9 +399,6 @@ _mesa_delete_texture_object(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- mtx_destroy(&texObj->Mutex);
-
free(texObj->Label);
/* free this object */
@@ -534,20 +531,14 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
if (*ptr) {
/* Unreference the old texture */
- GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
assert(valid_texture_object(oldTex));
(void) valid_texture_object; /* silence warning in release builds */
- mtx_lock(&oldTex->Mutex);
assert(oldTex->RefCount > 0);
- oldTex->RefCount--;
-
- deleteFlag = (oldTex->RefCount == 0);
- mtx_unlock(&oldTex->Mutex);
- if (deleteFlag) {
+ if (p_atomic_dec_zero(&oldTex->RefCount)) {
/* Passing in the context drastically changes the driver code for
* framebuffer deletion.
*/
@@ -565,18 +556,16 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
if (tex) {
/* reference new texture */
assert(valid_texture_object(tex));
- mtx_lock(&tex->Mutex);
- if (tex->RefCount == 0) {
+ if (p_atomic_read(&tex->RefCount) == 0) {
/* this texture's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted texture object");
*ptr = NULL;
}
else {
- tex->RefCount++;
+ p_atomic_inc(&tex->RefCount);
*ptr = tex;
}
- mtx_unlock(&tex->Mutex);
}
}
--
2.12.2
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