[Mesa-dev] [RFC PATCH 18/26] glsl: allow bindless samplers/images as vertex shader inputs

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Apr 11 16:48:29 UTC 2017


The ARB_bindless_texture spec says:

   "Modify Section 4.3.4, Inputs, p. 34"

   "(modify third paragraph of the section to allow sampler and
    image types) ...  Vertex shader inputs can only be float,
    single-precision floating-point scalars, single-precision
    floating-point vectors, matrices, signed and unsigned integers
    and integer vectors, sampler and image types."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 3392c7c4d3..9b8dfbcf47 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5091,6 +5091,16 @@ ast_declarator_list::hir(exec_list *instructions,
              *    vectors, matrices, signed and unsigned integers and integer
              *    vectors. Vertex shader inputs cannot be arrays or
              *    structures."
+             *
+             * The ARB_bindless_texture spec says:
+             *
+             *    "Modify Section 4.3.4, Inputs, p. 34"
+             *
+             *    "(modify third paragraph of the section to allow sampler and
+             *     image types) ...  Vertex shader inputs can only be float,
+             *     single-precision floating-point scalars, single-precision
+             *     floating-point vectors, matrices, signed and unsigned
+             *     integers and integer vectors, sampler and image types."
              */
             const glsl_type *check_type = var->type->without_array();
 
@@ -5107,6 +5117,14 @@ ast_declarator_list::hir(exec_list *instructions,
             case GLSL_TYPE_DOUBLE:
                if (check_type->base_type == GLSL_TYPE_DOUBLE && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
                   break;
+            case GLSL_TYPE_BINDLESS_SAMPLER:
+               if (check_type->base_type == GLSL_TYPE_BINDLESS_SAMPLER &&
+                   state->has_bindless())
+                  break;
+            case GLSL_TYPE_BINDLESS_IMAGE:
+               if (check_type->base_type == GLSL_TYPE_BINDLESS_IMAGE &&
+                   state->has_bindless())
+                  break;
             /* FALLTHROUGH */
             default:
                _mesa_glsl_error(& loc, state,
-- 
2.12.2



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