[Mesa-dev] [PATCH] anv: Limit VkDeviceMemory objects to 2GB
Jason Ekstrand
jason at jlekstrand.net
Tue Apr 11 19:09:13 UTC 2017
On Tue, Apr 11, 2017 at 11:27 AM, Chris Wilson <chris at chris-wilson.co.uk>
wrote:
> On Tue, Apr 11, 2017 at 10:58:41AM -0700, Jason Ekstrand wrote:
> > Cc: "Juan A. Suárez" <jasuarez at igalia.com>
> > ---
> > src/intel/vulkan/anv_device.c | 17 +++++++++++++++++
> > 1 file changed, 17 insertions(+)
> >
> > diff --git a/src/intel/vulkan/anv_device.c
> b/src/intel/vulkan/anv_device.c
> > index 35ef4c4..b24c739 100644
> > --- a/src/intel/vulkan/anv_device.c
> > +++ b/src/intel/vulkan/anv_device.c
> > @@ -1539,6 +1539,23 @@ VkResult anv_AllocateMemory(
> > assert(pAllocateInfo->memoryTypeIndex == 0 ||
> > (!device->info.has_llc && pAllocateInfo->memoryTypeIndex <
> 2));
> >
> > + /* The kernel relocation API has a limitation of a 32-bit delta value
> > + * applied to the address before it is written which, in spite of it
> being
> > + * unsigned, is treated as signed . Because of the way that this
> maps to
> > + * the Vulkan API, we cannot handle an offset into a buffer that
> does not
> > + * fit into a signed 31 bits.
>
> Correct. Other users take advantage of the negative deltas.
>
> > The only mechanism we have for dealing with
> > + * this at the moment is to limit all VkDeviceMemory objects to a
> maximum
> > + * of 2GB each. The Vulkan spec allows us to do this:
> > + *
> > + * "Some platforms may have a limit on the maximum size of a
> single
> > + * allocation. For example, certain systems may fail to create
> > + * allocations with a size greater than or equal to 4GB. Such a
> limit is
> > + * implementation-dependent, and if such a failure occurs then
> the error
> > + * VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
> > + */
> > + if (pAllocationInfo->allocationSize > (1ull << 31))
> > + return VK_ERROR_OUT_OF_HOST_MEMORY;
>
> Hmm. So how do we lift this?
Good question.
> Is this a complete blocker to large object
> support, or is this only the slab allocator that is limited? The
> phrasing (all VkDeviceMemory) suggests that this is imposing an absolute
> limit to any object size.
>
That's correct.
> Otoh, there are good reasons why you probably want to stitch together
> smaller objects to emulate a huge object (e.g. sparse).
>
Yeah. We don't support sparse yet but it would allow a user to create a
texture that large.
> If this is a blocker, there is enough space inside
> drm_i915_gem_relocation_entry to support a s65 (full u64 delta plus
> direction bit) by sacrificing read/write domain and reusing delta as a
> flag (with an exec flag to indicate the change in meaning). Or you may
> just declare this the final straw and all large objects will be
> softpinned and relocation-less.
>
That's my intended "final" solution. On my medium-term todo list (probably
later this year) is to pull a foreign memory allocator into mesa and just
stop doing relocations altogether. Once we can do that, this limitation is
lifted.
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