[Mesa-dev] [RFC PATCH 13/26] glsl: apply image qualifiers to bindless images
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 12 00:13:13 UTC 2017
On 12/04/17 02:48, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Replace Section 4.1.X, (Images)"
>
> "Images may be declared as shader inputs and outputs, as uniform
> variables, as temporary variables, and as function parameters."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 27 +++++++++++++++++++++------
> 1 file changed, 21 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 4a0f3fe315..f52ba8181a 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3383,12 +3383,27 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
> {
> const glsl_type *base_type = var->type->without_array();
>
> - if (base_type->is_image()) {
> - if (var->data.mode != ir_var_uniform &&
> - var->data.mode != ir_var_function_in) {
> - _mesa_glsl_error(loc, state, "image variables may only be declared as "
> - "function parameters or uniform-qualified "
> - "global variables");
> + if (base_type->is_image() || base_type->is_bindless_image()) {
> + if (base_type->is_bindless_image()) {
> + if (var->data.mode != ir_var_auto &&
> + var->data.mode != ir_var_uniform &&
> + var->data.mode != ir_var_shader_in &&
> + var->data.mode != ir_var_shader_out &&
> + var->data.mode != ir_var_function_in &&
> + var->data.mode != ir_var_function_out &&
> + var->data.mode != ir_var_function_inout) {
> + _mesa_glsl_error(loc, state, "bindless image variables may only be "
> + "declared as shader inputs and outputs, as "
> + "uniform variables, as temporary variables and as "
> + "function parameters");
> + }
> + } else {
> + if (var->data.mode != ir_var_uniform &&
> + var->data.mode != ir_var_function_in) {
> + _mesa_glsl_error(loc, state, "image variables may only be declared "
> + "as function parameters or uniform-qualified "
> + "global variables");
> + }
> }
There doesn't see to be any reason to combine these like this. Why not just:
if (base_type->is_image()) {
if (var->data.mode != ir_var_uniform &&
var->data.mode != ir_var_function_in) {
_mesa_glsl_error(loc, state, "image variables may only be
declared as "
"function parameters or uniform-qualified "
"global variables");
} else if (base_type->is_bindless_image()) {
if (var->data.mode != ir_var_auto &&
var->data.mode != ir_var_uniform &&
var->data.mode != ir_var_shader_in &&
var->data.mode != ir_var_shader_out &&
var->data.mode != ir_var_function_in &&
var->data.mode != ir_var_function_out &&
var->data.mode != ir_var_function_inout) {
_mesa_glsl_error(loc, state, "bindless image variables may
only be "
"declared as shader inputs and outputs, as "
"uniform variables, as temporary variables
and as "
"function parameters");
}
}
>
> var->data.image_read_only |= qual->flags.q.read_only;
>
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