[Mesa-dev] [PATCH 4/4] anv/blorp: Flush the texture cache in UpdateBuffer

Lionel Landwerlin lionel.g.landwerlin at intel.com
Wed Apr 12 19:25:55 UTC 2017


On 31/03/17 16:17, Jason Ekstrand wrote:
> Cc: "13.0 17.0" <mesa-stable at lists.freedesktop.org>
> ---
>   src/intel/vulkan/anv_blorp.c | 5 +++++
>   1 file changed, 5 insertions(+)
>
> diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> index 72a468a..f26f5e5 100644
> --- a/src/intel/vulkan/anv_blorp.c
> +++ b/src/intel/vulkan/anv_blorp.c
> @@ -690,6 +690,11 @@ void anv_CmdUpdateBuffer(
>   
>      assert(max_update_size < MAX_SURFACE_DIM * 4);
>   
> +   /* We're about to read data that was written from the CPU.  Flush the
Did you mean GPU?
> +    * texture cache so we don't get anything stale.
> +    */
> +   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;

Why just the texture cache? Should we add data cache + render target?

> +
>      while (dataSize) {
>         const uint32_t copy_size = MIN2(dataSize, max_update_size);
>   




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