[Mesa-dev] [PATCH 3/3 v2] r600g: get rid of dummy pixel shader

Constantine Kharlamov Hi-Angel at yandex.ru
Wed Apr 12 20:09:29 UTC 2017


On 12.04.2017 23:03, Markus Trippelsdorf wrote:
> On 2017.04.12 at 20:45 +0100, Emil Velikov wrote:
>> On 12 April 2017 at 20:34, Constantine Kharlamov <Hi-Angel at yandex.ru> wrote:
>>
>>>> I suspect this breaks because r600 more often fails to
>>>> compile some shaders,
>>>> and the hw requires a fragment shader and we use the empty one as a
>>>> fallback in that case.
>>>
>>> Ok, that wasn't obvious, I running the system with the patchset on HD5730, including
>>> piglit testing — so far is fine.
>>>
>> If in doubt ask the bug reporter(s) to test a patch on their machines.
> 
> Well, the question is why bother with this legacy code at all?
> I would expect a much more conservative approach. Except for essential
> patches to keep the hardware running, everything else should be
> rejected. Nobody is expecting new features for this ancient hardware
> anyway.

It's not that ancient if you consider notebooks where you can't replace a GPU, as it is
in my case. For conservative approach there is a Mesa stable branch, which is what distros
are using by default anyway.


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