[Mesa-dev] [PATCH V3 2/2] glsl: don't run the GLSL pre-processor when we are skipping compilation
Dieter Nützel
Dieter at nuetzel-hh.de
Thu Apr 13 16:25:48 UTC 2017
Tested-by (v3): Dieter Nützel <Dieter at nuetzel-hh.de>
I'm running 'all the time' with this.
Am 10.04.2017 03:48, schrieb Timothy Arceri:
> Improves Deus Ex start-up times with a warm cache from ~30 seconds to
> ~22 seconds.
>
> Also fixes the leaking of state.
>
> V2: fix indentation
>
> v3: add the value of MESA_EXTENSION_OVERRIDE to the hash of the shader.
>
> Tested-by (v2): Grazvydas Ignotas <notasas at gmail.com>
> ---
> src/compiler/glsl/glsl_parser_extras.cpp | 19 ++++++++++---------
> src/compiler/glsl/shader_cache.cpp | 10 ++++++++++
> 2 files changed, 20 insertions(+), 9 deletions(-)
>
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
> b/src/compiler/glsl/glsl_parser_extras.cpp
> index ca74b55..eb12eff 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -1998,32 +1998,23 @@ opt_shader_and_create_symbol_table(struct
> gl_context *ctx,
> }
> }
>
> _mesa_glsl_initialize_derived_variables(ctx, shader);
> }
>
> void
> _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader
> *shader,
> bool dump_ast, bool dump_hir, bool
> force_recompile)
> {
> - struct _mesa_glsl_parse_state *state =
> - new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
> const char *source = force_recompile && shader->FallbackSource ?
> shader->FallbackSource : shader->Source;
>
> - if (ctx->Const.GenerateTemporaryNames)
> - (void)
> p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
> - false, true);
> -
> - state->error = glcpp_preprocess(state, &source, &state->info_log,
> - add_builtin_defines, state, ctx);
> -
> if (!force_recompile) {
> if (ctx->Cache) {
> char buf[41];
> disk_cache_compute_key(ctx->Cache, source, strlen(source),
> shader->sha1);
> if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
> /* We've seen this shader before and know it compiles */
> if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> _mesa_sha1_format(buf, shader->sha1);
> fprintf(stderr, "deferring compile of shader: %s\n",
> buf);
> @@ -2043,20 +2034,30 @@ _mesa_glsl_compile_shader(struct gl_context
> *ctx, struct gl_shader *shader,
> if (shader->CompileStatus == compile_success)
> return;
>
> if (shader->CompileStatus == compiled_no_opts) {
> opt_shader_and_create_symbol_table(ctx, shader);
> shader->CompileStatus = compile_success;
> return;
> }
> }
>
> + struct _mesa_glsl_parse_state *state =
> + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
> +
> + if (ctx->Const.GenerateTemporaryNames)
> + (void)
> p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
> + false, true);
> +
> + state->error = glcpp_preprocess(state, &source, &state->info_log,
> + add_builtin_defines, state, ctx);
> +
> if (!state->error) {
> _mesa_glsl_lexer_ctor(state, source);
> _mesa_glsl_parse(state);
> _mesa_glsl_lexer_dtor(state);
> do_late_parsing_checks(state);
> }
>
> if (dump_ast) {
> foreach_list_typed(ast_node, ast, link,
> &state->translation_unit) {
> ast->print();
> diff --git a/src/compiler/glsl/shader_cache.cpp
> b/src/compiler/glsl/shader_cache.cpp
> index e51fecd..738e548 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -1312,20 +1312,30 @@ shader_cache_read_program_metadata(struct
> gl_context *ctx,
> prog->SeparateShader ? "T" : "F");
>
> /* A shader might end up producing different output depending on
> the glsl
> * version supported by the compiler. For example a different path
> might be
> * taken by the preprocessor, so add the version to the hash input.
> */
> ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n",
> ctx->API, ctx->Const.GLSLVersion,
> ctx->Const.ForceGLSLVersion);
>
> + /* We run the preprocessor on shaders after hashing them, so we
> need to
> + * add any extension override vars to the hash. If we don't do this
> the
> + * preprocessor could result in different output and we could load
> the
> + * wrong shader.
> + */
> + char *ext_override = getenv("MESA_EXTENSION_OVERRIDE");
> + if (ext_override) {
> + ralloc_asprintf_append(&buf, "ext:%s", ext_override);
> + }
> +
> /* DRI config options may also change the output from the compiler
> so
> * include them as an input to sha1 creation.
> */
> char sha1buf[41];
> _mesa_sha1_format(sha1buf, ctx->Const.dri_config_options_sha1);
> ralloc_strcat(&buf, sha1buf);
>
> for (unsigned i = 0; i < prog->NumShaders; i++) {
> struct gl_shader *sh = prog->Shaders[i];
> _mesa_sha1_format(sha1buf, sh->sha1);
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