[Mesa-dev] [PATCH v4 1/3] mesa/glthread: track buffer creation/destruction
Gregory Hainaut
gregory.hainaut at gmail.com
Thu Apr 13 17:32:03 UTC 2017
It would be used in next commit to allow asynchronous PBO transfer.
The tracking saves the buffer name into a hash. Saving pointer
will be more complex as the buffer is created in BindBuffer due to IsBuffer
insanity.
Perf wise DeleteBuffers is now synchronous for robustness.
Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/mapi/glapi/gen/ARB_direct_state_access.xml | 2 +-
src/mapi/glapi/gen/gl_API.xml | 4 +-
src/mesa/main/glthread.h | 10 +++
src/mesa/main/marshal.c | 113 +++++++++++++++++++++++++
src/mesa/main/marshal.h | 24 ++++++
src/mesa/main/mtypes.h | 5 ++
src/mesa/main/shared.c | 4 +
7 files changed, 159 insertions(+), 3 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 43841bb..566f157 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -49,7 +49,7 @@
<!-- Buffer object functions -->
- <function name="CreateBuffers">
+ <function name="CreateBuffers" marshal="custom">
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index c0ee2f2..ad841a1 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5049,13 +5049,13 @@
<glx ignore="true"/>
</function>
- <function name="DeleteBuffers" es1="1.1" es2="2.0">
+ <function name="DeleteBuffers" es1="1.1" es2="2.0" marshal="custom">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="const GLuint *" count="n"/>
<glx ignore="true"/>
</function>
- <function name="GenBuffers" es1="1.1" es2="2.0">
+ <function name="GenBuffers" es1="1.1" es2="2.0" marshal="custom">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 50c1db2..494e942 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -92,6 +92,16 @@ struct glthread_state
* buffer) binding is in a VBO.
*/
bool element_array_is_vbo;
+
+ /**
+ * Tracks on the main thread side the bound unpack pixel buffer
+ */
+ GLint pixel_unpack_buffer_bound;
+
+ /**
+ * Tracks on the main thread side the bound pack pixel buffer
+ */
+ GLint pixel_pack_buffer_bound;
};
/**
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index ae4efb5..4037b79 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -32,6 +32,7 @@
#include "marshal.h"
#include "dispatch.h"
#include "marshal_generated.h"
+#include "hash.h"
#ifdef HAVE_PTHREAD
@@ -196,6 +197,118 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
free(length_tmp);
}
+/**
+ * Used as a placeholder for track_buffers_creation/track_buffers_destruction
+ * so we know if buffer really exists in track_buffers_binding.
+ */
+static struct gl_buffer_object DummyBufferObject;
+
+static void track_buffers_creation(GLsizei n, GLuint * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+
+ if (n < 0 || !buffers)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->ShadowBufferObjects);
+
+ for (i = 0; i < n ; i++) {
+ _mesa_HashInsertLocked(ctx->Shared->ShadowBufferObjects, buffers[i],
+ &DummyBufferObject);
+ }
+
+ _mesa_HashUnlockMutex(ctx->Shared->ShadowBufferObjects);
+}
+
+static void track_buffers_destruction(GLsizei n, const GLuint * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ struct glthread_state *glthread = ctx->GLThread;
+
+ if (n < 0 || !buffers)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->ShadowBufferObjects);
+
+ for (i = 0; i < n ; i++) {
+ if (buffers[i] == glthread->pixel_pack_buffer_bound)
+ glthread->pixel_pack_buffer_bound = 0;
+
+ if (buffers[i] == glthread->pixel_unpack_buffer_bound)
+ glthread->pixel_unpack_buffer_bound = 0;
+
+ /* Technically the buffer can still exist if it is bound to another
+ * context. It isn't important as next BindBuffer will consider
+ * the buffer invalid and following PBO transfer will be synchronous
+ * which is always safe.
+ */
+ _mesa_HashRemoveLocked(ctx->Shared->ShadowBufferObjects, buffers[i]);
+ }
+
+ _mesa_HashUnlockMutex(ctx->Shared->ShadowBufferObjects);
+}
+
+
+/* CreateBuffers: custom marshal to track buffers creation */
+void GLAPIENTRY
+_mesa_marshal_CreateBuffers(GLsizei n, GLuint * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_glthread_finish(ctx);
+ debug_print_sync("CreateBuffers");
+ CALL_CreateBuffers(ctx->CurrentServerDispatch, (n, buffers));
+
+ track_buffers_creation(n, buffers);
+}
+
+void
+_mesa_unmarshal_CreateBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_CreateBuffers *cmd)
+{
+ assert(0);
+}
+
+/* GenBuffers: custom marshal to track buffers creation */
+void GLAPIENTRY
+_mesa_marshal_GenBuffers(GLsizei n, GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_glthread_finish(ctx);
+ debug_print_sync("GenBuffers");
+ CALL_GenBuffers(ctx->CurrentServerDispatch, (n, buffer));
+
+ track_buffers_creation(n, buffer);
+}
+
+void
+_mesa_unmarshal_GenBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_GenBuffers *cmd)
+{
+ assert(0);
+}
+
+/* DeleteBuffers: custom marshal to track buffers destruction */
+void GLAPIENTRY
+_mesa_marshal_DeleteBuffers(GLsizei n, const GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_glthread_finish(ctx);
+ debug_print_sync("DeleteBuffers");
+
+ // It is done before CALL_DeleteBuffers to avoid any ABA multithread issue.
+ track_buffers_destruction(n, buffer);
+
+ CALL_DeleteBuffers(ctx->CurrentServerDispatch, (n, buffer));
+}
+
+void
+_mesa_unmarshal_DeleteBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_DeleteBuffers *cmd)
+{
+ assert(0);
+}
/* BindBufferBase: marshalled asynchronously */
struct marshal_cmd_BindBufferBase
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index 4842d27..150581b 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -206,6 +206,9 @@ struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
struct marshal_cmd_ClearBufferfv;
+struct marshal_cmd_CreateBuffers;
+struct marshal_cmd_GenBuffers;
+struct marshal_cmd_DeleteBuffers;
void
_mesa_unmarshal_Enable(struct gl_context *ctx,
@@ -260,4 +263,25 @@ void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
+void GLAPIENTRY
+_mesa_marshal_CreateBuffers(GLsizei n, GLuint * buffers);
+
+void
+_mesa_unmarshal_CreateBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_CreateBuffers *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_GenBuffers(GLsizei n, GLuint * buffer);
+
+void
+_mesa_unmarshal_GenBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_GenBuffers *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_DeleteBuffers(GLsizei n, const GLuint * buffer);
+
+void
+_mesa_unmarshal_DeleteBuffers(struct gl_context *ctx,
+ const struct marshal_cmd_DeleteBuffers *cmd);
+
#endif /* MARSHAL_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e5f7cba..de6e704 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3203,6 +3203,11 @@ struct gl_shared_state
struct _mesa_HashTable *BufferObjects;
+ /**< shadow of BufferObjects to track buffer in application thread when
+ * glthread is enabled
+ */
+ struct _mesa_HashTable *ShadowBufferObjects;
+
/** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects;
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 5344812..b0a7b63 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -81,6 +81,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->BufferObjects = _mesa_NewHashTable();
+ shared->ShadowBufferObjects = _mesa_NewHashTable();
+
/* GL_ARB_sampler_objects */
shared->SamplerObjects = _mesa_NewHashTable();
@@ -340,6 +342,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(shared->BufferObjects);
+ _mesa_DeleteHashTable(shared->ShadowBufferObjects);
+
_mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
_mesa_DeleteHashTable(shared->FrameBuffers);
_mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
--
2.1.4
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