[Mesa-dev] [PATCH] radv: bump maxGeometryShaderInvocations.

Dave Airlie airlied at gmail.com
Thu Apr 13 19:29:49 UTC 2017


From: Dave Airlie <airlied at redhat.com>

This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 64e58da..40567e5 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
 		.maxTessellationControlTotalOutputComponents = 4096,
 		.maxTessellationEvaluationInputComponents = 128,
 		.maxTessellationEvaluationOutputComponents = 128,
-		.maxGeometryShaderInvocations             = 32,
+		.maxGeometryShaderInvocations             = 127,
 		.maxGeometryInputComponents               = 64,
 		.maxGeometryOutputComponents              = 128,
 		.maxGeometryOutputVertices                = 256,
-- 
2.9.3



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