[Mesa-dev] [PATCH] radv: bump maxGeometryShaderInvocations.
Dave Airlie
airlied at gmail.com
Thu Apr 13 19:29:49 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 64e58da..40567e5 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
.maxTessellationControlTotalOutputComponents = 4096,
.maxTessellationEvaluationInputComponents = 128,
.maxTessellationEvaluationOutputComponents = 128,
- .maxGeometryShaderInvocations = 32,
+ .maxGeometryShaderInvocations = 127,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
--
2.9.3
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