[Mesa-dev] [PATCH 12/14] mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 13 19:34:45 UTC 2017
On second thought, there are a bunch of things that I think need to be
answered here:
On 13.04.2017 01:42, Timothy Arceri wrote:
> ---
> src/mesa/vbo/vbo_exec_array.c | 41 +++++++++++++++++++++++++++++++----------
> 1 file changed, 31 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
> index 9452c65..6e3cd5a 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -616,22 +616,27 @@ vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
> */
> static void GLAPIENTRY
> vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
> {
> GET_CURRENT_CONTEXT(ctx);
>
> if (MESA_VERBOSE & VERBOSE_DRAW)
> _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
> _mesa_enum_to_string(mode), start, count);
>
> - if (!_mesa_validate_DrawArrays(ctx, mode, count))
> - return;
> + if (_mesa_is_no_error_enabled(ctx)) {
> + if (ctx->NewState)
> + _mesa_update_state(ctx);
Why the call(s) to _mesa_update_state? The validate functions don't do that.
Conversely, all the validate functions call FLUSH_CURRENT, which the
no_error path now doesn't do anymore -- that seems wrong.
Nicolai
> + } else {
> + if (!_mesa_validate_DrawArrays(ctx, mode, count))
> + return;
> + }
>
> if (0)
> check_draw_arrays_data(ctx, start, count);
>
> vbo_draw_arrays(ctx, mode, start, count, 1, 0);
>
> if (0)
> print_draw_arrays(ctx, mode, start, count);
> }
>
> @@ -643,23 +648,29 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
> static void GLAPIENTRY
> vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
> GLsizei numInstances)
> {
> GET_CURRENT_CONTEXT(ctx);
>
> if (MESA_VERBOSE & VERBOSE_DRAW)
> _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
> _mesa_enum_to_string(mode), start, count, numInstances);
>
> - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
> - numInstances))
> - return;
> +
> + if (_mesa_is_no_error_enabled(ctx)) {
> + if (ctx->NewState)
> + _mesa_update_state(ctx);
> + } else {
> + if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
> + numInstances))
> + return;
> + }
>
> if (0)
> check_draw_arrays_data(ctx, start, count);
>
> vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
>
> if (0)
> print_draw_arrays(ctx, mode, start, count);
> }
>
> @@ -673,23 +684,28 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
> GLuint baseInstance)
> {
> GET_CURRENT_CONTEXT(ctx);
>
> if (MESA_VERBOSE & VERBOSE_DRAW)
> _mesa_debug(ctx,
> "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
> _mesa_enum_to_string(mode), first, count,
> numInstances, baseInstance);
>
> - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
> - numInstances))
> - return;
> + if (_mesa_is_no_error_enabled(ctx)) {
> + if (ctx->NewState)
> + _mesa_update_state(ctx);
> + } else {
> + if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
> + numInstances))
> + return;
> + }
>
> if (0)
> check_draw_arrays_data(ctx, first, count);
>
> vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
>
> if (0)
> print_draw_arrays(ctx, mode, first, count);
> }
>
> @@ -1519,22 +1535,27 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
> */
> static void GLAPIENTRY
> vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
> {
> GET_CURRENT_CONTEXT(ctx);
>
> if (MESA_VERBOSE & VERBOSE_DRAW)
> _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
> _mesa_enum_to_string(mode), indirect);
>
> - if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
> - return;
> + if (_mesa_is_no_error_enabled(ctx)) {
> + if (ctx->NewState)
> + _mesa_update_state(ctx);
> + } else {
> + if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
> + return;
> + }
>
> if (skip_validated_draw(ctx))
> return;
>
> vbo_validated_drawarraysindirect(ctx, mode, indirect);
> }
>
>
> static void GLAPIENTRY
> vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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