[Mesa-dev] [PATCH 2/5] tgsi: clarify TGSI_SEMANTIC_{LAYER, VIEWPORT_INDEX}
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 13 20:30:46 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Depending on pipe caps they can be writable in all vertex processing
stages, but only the output of the last stage counts.
---
src/gallium/docs/source/tgsi.rst | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index f68d349..6ba37aa 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3203,29 +3203,39 @@ is a writable stencil reference value. Only the Y component is writable.
This allows the fragment shader to change the fragments stencilref value.
TGSI_SEMANTIC_VIEWPORT_INDEX
""""""""""""""""""""""""""""
For geometry shaders, this semantic label indicates that an output
contains the index of the viewport (and scissor) to use.
This is an integer value, and only the X component is used.
+If PIPE_CAP_TGSI_VS_LAYER_VIEWPORT or PIPE_CAP_TGSI_TES_LAYER_VIEWPORT is
+supported, then this semantic label can also be used in vertex or
+tessellation evaluation shaders, respectively. Only the value written in the
+last vertex processing stage is used.
+
TGSI_SEMANTIC_LAYER
"""""""""""""""""""
For geometry shaders, this semantic label indicates that an output
contains the layer value to use for the color and depth/stencil surfaces.
This is an integer value, and only the X component is used.
(Also known as rendertarget array index.)
+If PIPE_CAP_TGSI_VS_LAYER_VIEWPORT or PIPE_CAP_TGSI_TES_LAYER_VIEWPORT is
+supported, then this semantic label can also be used in vertex or
+tessellation evaluation shaders, respectively. Only the value written in the
+last vertex processing stage is used.
+
TGSI_SEMANTIC_CULLDIST
""""""""""""""""""""""
Used as distance to plane for performing application-defined culling
of individual primitives against a plane. When components of vertex
elements are given this label, these values are assumed to be a
float32 signed distance to a plane. Primitives will be completely
discarded if the plane distance for all of the vertices in the
primitive are < 0. If a vertex has a cull distance of NaN, that
--
2.9.3
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