[Mesa-dev] [PATCH 4/5] radeonsi: handle ignored LAYER and VIEWPORT_INDEX writes
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 13 20:30:48 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 669fb3e..5b30ace 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2679,20 +2679,40 @@ static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
unpack_param(ctx, SI_PARAM_VS_STATE_BITS, 24, 8);
LLVMValueRef base_dw_addr = LLVMBuildMul(gallivm->builder, vertex_id,
vertex_dw_stride, "");
/* Write outputs to LDS. The next shader (TCS aka HS) will read
* its inputs from it. */
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr = ctx->outputs[i];
unsigned name = info->output_semantic_name[i];
unsigned index = info->output_semantic_index[i];
+
+ /* The ARB_shader_viewport_layer_array spec contains the
+ * following issue:
+ *
+ * 2) What happens if gl_ViewportIndex or gl_Layer is
+ * written in the vertex shader and a geometry shader is
+ * present?
+ *
+ * RESOLVED: The value written by the last vertex processing
+ * stage is used. If the last vertex processing stage
+ * (vertex, tessellation evaluation or geometry) does not
+ * statically assign to gl_ViewportIndex or gl_Layer, index
+ * or layer zero is assumed.
+ *
+ * So writes to those outputs in VS-as-LS are simply ignored.
+ */
+ if (name == TGSI_SEMANTIC_LAYER ||
+ name == TGSI_SEMANTIC_VIEWPORT_INDEX)
+ continue;
+
int param = si_shader_io_get_unique_index(name, index);
LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");
for (chan = 0; chan < 4; chan++) {
lds_store(bld_base, chan, dw_addr,
LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""));
}
}
}
--
2.9.3
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