[Mesa-dev] [PATCH] st/mesa: add st_convert_sampler()

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Apr 13 22:44:00 UTC 2017


Similar to st_convert_image(), will be useful for bindless. While
we are at it, rename convert_sampler() to convert_sampler_from_unit()
and make 'st' a const argument.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/state_tracker/st_atom_sampler.c | 42 +++++++++++++++++++++++---------
 src/mesa/state_tracker/st_texture.h      |  6 +++++
 2 files changed, 36 insertions(+), 12 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 820a57dd4f..065d1df335 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -126,20 +126,18 @@ gl_filter_to_img_filter(GLenum filter)
 }
 
 
-static void
-convert_sampler(struct st_context *st,
-                struct pipe_sampler_state *sampler,
-                GLuint texUnit)
+/**
+ * Convert a gl_sampler_object to a pipe_sampler_state object.
+ */
+void
+st_convert_sampler(const struct st_context *st,
+                   const struct gl_texture_object *texobj,
+                   const struct gl_sampler_object *msamp,
+                   struct pipe_sampler_state *sampler)
 {
-   const struct gl_texture_object *texobj;
    struct gl_context *ctx = st->ctx;
-   const struct gl_sampler_object *msamp;
    GLenum texBaseFormat;
 
-   texobj = ctx->Texture.Unit[texUnit]._Current;
-   assert(texobj);
-
-   msamp = _mesa_get_samplerobj(ctx, texUnit);
    texBaseFormat = _mesa_texture_base_format(texobj);
 
    memset(sampler, 0, sizeof(*sampler));
@@ -154,7 +152,7 @@ convert_sampler(struct st_context *st,
    if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
       sampler->normalized_coords = 1;
 
-   sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
+   sampler->lod_bias = msamp->LodBias;
    /* Reduce the number of states by allowing only the values that AMD GCN
     * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
     * levels.
@@ -233,6 +231,26 @@ convert_sampler(struct st_context *st,
 }
 
 
+static void
+convert_sampler_from_unit(const struct st_context *st,
+                          struct pipe_sampler_state *sampler,
+                          GLuint texUnit)
+{
+   const struct gl_texture_object *texobj;
+   struct gl_context *ctx = st->ctx;
+   const struct gl_sampler_object *msamp;
+
+   texobj = ctx->Texture.Unit[texUnit]._Current;
+   assert(texobj);
+
+   msamp = _mesa_get_samplerobj(ctx, texUnit);
+
+   st_convert_sampler(st, texobj, msamp, sampler);
+
+   sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
+}
+
+
 /**
  * Update the gallium driver's sampler state for fragment, vertex or
  * geometry shader stage.
@@ -264,7 +282,7 @@ update_shader_samplers(struct st_context *st,
       if (samplers_used & 1) {
          const GLuint texUnit = prog->SamplerUnits[unit];
 
-         convert_sampler(st, sampler, texUnit);
+         convert_sampler_from_unit(st, sampler, texUnit);
          states[unit] = sampler;
          *num_samplers = unit + 1;
       }
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 44b07da10b..1b4d1a3ea2 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -258,4 +258,10 @@ void
 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
                  struct pipe_image_view *img);
 
+void
+st_convert_sampler(const struct st_context *st,
+                   const struct gl_texture_object *texobj,
+                   const struct gl_sampler_object *msamp,
+                   struct pipe_sampler_state *sampler);
+
 #endif
-- 
2.12.2



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