[Mesa-dev] [PATCH v2] mesa/glthread: add async support to ARB_viewport_array functions
Dieter Nützel
Dieter at nuetzel-hh.de
Thu Apr 13 23:50:29 UTC 2017
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
r600g, Turks XT (6670)
Am 13.04.2017 20:10, schrieb Bartosz Tomczyk:
> v2: fix attribute name, it is count_scale not scale_count
> ---
> src/mapi/glapi/gen/ARB_viewport_array.xml | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/ARB_viewport_array.xml
> b/src/mapi/glapi/gen/ARB_viewport_array.xml
> index ebd5b99c83..be67912884 100644
> --- a/src/mapi/glapi/gen/ARB_viewport_array.xml
> +++ b/src/mapi/glapi/gen/ARB_viewport_array.xml
> @@ -32,7 +32,7 @@
> <function name="ViewportArrayv">
> <param name="first" type="GLuint"/>
> <param name="count" type="GLsizei"/>
> - <param name="v" type="const GLfloat *"/>
> + <param name="v" type="const GLfloat *" count="count"
> count_scale="4"/>
> </function>
> <function name="ViewportIndexedf">
> <param name="index" type="GLuint"/>
> @@ -43,12 +43,12 @@
> </function>
> <function name="ViewportIndexedfv">
> <param name="index" type="GLuint"/>
> - <param name="v" type="const GLfloat *"/>
> + <param name="v" type="const GLfloat *" count="4"/>
> </function>
> <function name="ScissorArrayv">
> <param name="first" type="GLuint"/>
> <param name="count" type="GLsizei"/>
> - <param name="v" type="const int *"/>
> + <param name="v" type="const int *" count="count"
> count_scale="4"/>
> </function>
> <function name="ScissorIndexed">
> <param name="index" type="GLuint"/>
> @@ -59,12 +59,12 @@
> </function>
> <function name="ScissorIndexedv">
> <param name="index" type="GLuint"/>
> - <param name="v" type="const GLint *"/>
> + <param name="v" type="const GLint *" count="4"/>
> </function>
> <function name="DepthRangeArrayv">
> <param name="first" type="GLuint"/>
> <param name="count" type="GLsizei"/>
> - <param name="v" type="const GLclampd *"/>
> + <param name="v" type="const GLclampd *" count="count"
> count_scale="2"/>
> </function>
> <function name="DepthRangeIndexed">
> <param name="index" type="GLuint"/>
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