[Mesa-dev] [PATCH] mesa: rename _mesa_add_renderbuffer* functions

Timothy Arceri tarceri at itsqueeze.com
Fri Apr 14 03:42:21 UTC 2017


These names so make is easier to understand what is going on in
regards to references.

Cc: Brian Paul <brianp at vmware.com>
---
 src/mesa/drivers/dri/i915/intel_screen.c      | 10 +++++-----
 src/mesa/drivers/dri/i965/intel_screen.c      | 14 +++++++-------
 src/mesa/drivers/dri/nouveau/nouveau_screen.c | 12 ++++++------
 src/mesa/drivers/dri/radeon/radeon_screen.c   | 12 ++++++------
 src/mesa/drivers/dri/swrast/swrast.c          |  4 ++--
 src/mesa/drivers/osmesa/osmesa.c              | 10 +++++-----
 src/mesa/drivers/x11/xm_api.c                 |  4 ++--
 src/mesa/main/renderbuffer.c                  |  4 ++--
 src/mesa/main/renderbuffer.h                  |  4 ++--
 src/mesa/state_tracker/st_manager.c           |  8 ++++----
 src/mesa/swrast/s_renderbuffer.c              | 14 +++++++-------
 11 files changed, 48 insertions(+), 48 deletions(-)

diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index 7e17e95..ecbc47f 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -868,48 +868,48 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
       rgbFormat = MESA_FORMAT_B5G6R5_UNORM;
    else if (mesaVis->sRGBCapable)
       rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
    else if (mesaVis->alphaBits == 0)
       rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM;
    else
       rgbFormat = MESA_FORMAT_B8G8R8A8_UNORM;
 
    /* setup the hardware-based renderbuffers */
    rb = intel_create_renderbuffer(rgbFormat);
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
+   _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
 
    if (mesaVis->doubleBufferMode) {
       rb = intel_create_renderbuffer(rgbFormat);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
+      _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT,
                                             &rb->Base.Base);
    }
 
    /*
     * Assert here that the gl_config has an expected depth/stencil bit
     * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
     * which constructs the advertised configs.)
     */
    if (mesaVis->depthBits == 24) {
       assert(mesaVis->stencilBits == 8);
 
       /*
        * Use combined depth/stencil. Note that the renderbuffer is
        * attached to two attachment points.
        */
       rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
-      _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, &rb->Base.Base);
    }
    else if (mesaVis->depthBits == 16) {
       assert(mesaVis->stencilBits == 0);
       rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
    }
    else {
       assert(mesaVis->depthBits == 0);
       assert(mesaVis->stencilBits == 0);
    }
 
    /* now add any/all software-based renderbuffers we may need */
    _swrast_add_soft_renderbuffers(fb,
                                   false, /* never sw color */
                                   false, /* never sw depth */
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
index 76e82b0..63db4ec 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -1157,59 +1157,59 @@ intelCreateBuffer(__DRIscreen *dri_screen,
       rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8X8_UNORM
                                            : MESA_FORMAT_B8G8R8X8_UNORM;
    } else {
       rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8A8_SRGB
                                            : MESA_FORMAT_B8G8R8A8_SRGB;
       fb->Visual.sRGBCapable = true;
    }
 
    /* setup the hardware-based renderbuffers */
    rb = intel_create_renderbuffer(rgbFormat, num_samples);
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
+   _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
 
    if (mesaVis->doubleBufferMode) {
       rb = intel_create_renderbuffer(rgbFormat, num_samples);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
    }
 
    /*
     * Assert here that the gl_config has an expected depth/stencil bit
     * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
     * which constructs the advertised configs.)
     */
    if (mesaVis->depthBits == 24) {
       assert(mesaVis->stencilBits == 8);
 
       if (screen->devinfo.has_hiz_and_separate_stencil) {
          rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT,
                                                 num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+         _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
          rb = intel_create_private_renderbuffer(MESA_FORMAT_S_UINT8,
                                                 num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL,
+         _mesa_attach_and_own_rb(fb, BUFFER_STENCIL,
                                             &rb->Base.Base);
       } else {
          /*
           * Use combined depth/stencil. Note that the renderbuffer is
           * attached to two attachment points.
           */
          rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT,
                                                 num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
-         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
+         _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
+         _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, &rb->Base.Base);
       }
    }
    else if (mesaVis->depthBits == 16) {
       assert(mesaVis->stencilBits == 0);
       rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16,
                                              num_samples);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
    }
    else {
       assert(mesaVis->depthBits == 0);
       assert(mesaVis->stencilBits == 0);
    }
 
    /* now add any/all software-based renderbuffers we may need */
    _swrast_add_soft_renderbuffers(fb,
                                   false, /* never sw color */
                                   false, /* never sw depth */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 2dbd9d1..375f640 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -252,41 +252,41 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
 		color_format = GL_RGB8;
 	else
 		color_format = GL_RGBA8;
 
 	fb = nouveau_framebuffer_dri_new(visual);
 	if (!fb)
 		return GL_FALSE;
 
 	/* Front buffer. */
 	rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-	_mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
+	_mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, rb);
 
 	/* Back buffer */
 	if (visual->doubleBufferMode) {
 		rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-		_mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
+		_mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, rb);
 	}
 
 	/* Depth/stencil buffer. */
 	if (visual->depthBits == 24 && visual->stencilBits == 8) {
 		rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
-		_mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
-		_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+		_mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+		_mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
 
 	} else if (visual->depthBits == 24) {
 		rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
-		_mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+		_mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
 
 	} else if (visual->depthBits == 16) {
 		rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
-		_mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+		_mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
 	}
 
 	/* Software renderbuffers. */
 	_swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
                                        visual->accumRedBits > 0,
                                        GL_FALSE, GL_FALSE);
 
 	drawable->driverPrivate = fb;
 
 	return GL_TRUE;
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index fab2eea..79e3889 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -670,49 +670,49 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,
 
     if (mesaVis->redBits == 5)
         rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B5G6R5_UNORM : MESA_FORMAT_R5G6B5_UNORM;
     else if (mesaVis->alphaBits == 0)
         rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8X8_UNORM : MESA_FORMAT_X8R8G8B8_UNORM;
     else
         rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8A8_UNORM : MESA_FORMAT_A8R8G8B8_UNORM;
 
     /* front color renderbuffer */
     rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-    _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_FRONT_LEFT, &rfb->color_rb[0]->base.Base);
+    _mesa_attach_and_own_rb(&rfb->base, BUFFER_FRONT_LEFT, &rfb->color_rb[0]->base.Base);
     rfb->color_rb[0]->has_surface = 1;
 
     /* back color renderbuffer */
     if (mesaVis->doubleBufferMode) {
       rfb->color_rb[1] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-	_mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_BACK_LEFT, &rfb->color_rb[1]->base.Base);
+	_mesa_attach_and_own_rb(&rfb->base, BUFFER_BACK_LEFT, &rfb->color_rb[1]->base.Base);
 	rfb->color_rb[1]->has_surface = 1;
     }
 
     if (mesaVis->depthBits == 24) {
       if (mesaVis->stencilBits == 8) {
 	struct radeon_renderbuffer *depthStencilRb =
            radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT, driDrawPriv);
-	_mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base);
-	_mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, &depthStencilRb->base.Base);
+	_mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base);
+	_mesa_attach_and_reference_rb(&rfb->base, BUFFER_STENCIL, &depthStencilRb->base.Base);
 	depthStencilRb->has_surface = screen->depthHasSurface;
       } else {
 	/* depth renderbuffer */
 	struct radeon_renderbuffer *depth =
            radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT, driDrawPriv);
-	_mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
+	_mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
 	depth->has_surface = screen->depthHasSurface;
       }
     } else if (mesaVis->depthBits == 16) {
         /* just 16-bit depth buffer, no hw stencil */
 	struct radeon_renderbuffer *depth =
            radeon_create_renderbuffer(MESA_FORMAT_Z_UNORM16, driDrawPriv);
-	_mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
+	_mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
 	depth->has_surface = screen->depthHasSurface;
     }
 
     _swrast_add_soft_renderbuffers(&rfb->base,
 	    GL_FALSE, /* color */
 	    swDepth,
 	    swStencil,
 	    swAccum,
 	    swAlpha,
 	    GL_FALSE /* aux */);
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index f43ac60..fd3a2d9 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -562,27 +562,27 @@ dri_create_buffer(__DRIscreen * sPriv,
     if (drawable->row == NULL)
 	goto drawable_fail;
 
     fb = &drawable->Base;
 
     /* basic framebuffer setup */
     _mesa_initialize_window_framebuffer(fb, visual);
 
     /* add front renderbuffer */
     frontrb = swrast_new_renderbuffer(visual, dPriv, GL_TRUE);
-    _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT,
+    _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT,
                                        &frontrb->Base.Base);
 
     /* add back renderbuffer */
     if (visual->doubleBufferMode) {
 	backrb = swrast_new_renderbuffer(visual, dPriv, GL_FALSE);
-        _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
+        _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT,
                                            &backrb->Base.Base);
     }
 
     /* add software renderbuffers */
     _swrast_add_soft_renderbuffers(fb,
                                    GL_FALSE, /* color */
                                    visual->haveDepthBuffer,
                                    visual->haveStencilBuffer,
                                    visual->haveAccumBuffer,
                                    GL_FALSE, /* alpha */
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 68fca3e..325fc7f 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1013,28 +1013,28 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
    /* Call this periodically to detect when the user has begun using
     * GL rendering from multiple threads.
     */
    _glapi_check_multithread();
 
 
    /* Create a front/left color buffer which wraps the user-provided buffer.
     * There is no back color buffer.
     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
     * doesn't match what Mesa was compiled for (CHAN_BITS) the
-    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
-    * that converts rendering from CHAN_BITS to the user-requested channel
-    * size.
+    * _mesa_attach_and_reference_rb() function will create a "wrapper"
+    * renderbuffer that converts rendering from CHAN_BITS to the
+    * user-requested channel size.
     */
    if (!osmesa->srb) {
       osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
       _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
-      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+      _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                              &osmesa->srb->Base);
       assert(osmesa->srb->Base.RefCount == 2);
    }
 
    osmesa->DataType = type;
 
    /* Set renderbuffer fields.  Set width/height = 0 to force 
     * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
     */
    osmesa->srb->Buffer = buffer;
@@ -1044,21 +1044,21 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
     * osmesa_renderbuffer_storage() function to get called.
     */
    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
 
    _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
 
    /* Remove renderbuffer attachment, then re-add.  This installs the
     * renderbuffer adaptor/wrapper if needed (for bpp conversion).
     */
    _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
-   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+   _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                           &osmesa->srb->Base);
 
 
    /* this updates the visual's red/green/blue/alphaBits fields */
    _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
 
    /* update the framebuffer size */
    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
 
    return GL_TRUE;
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 5be8aa9..4966561 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -304,38 +304,38 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
     * Front renderbuffer
     */
    b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
    if (!b->frontxrb) {
       free(b);
       return NULL;
    }
    b->frontxrb->Parent = b;
    b->frontxrb->drawable = d;
    b->frontxrb->pixmap = (XMesaPixmap) d;
-   _mesa_add_renderbuffer_without_ref(&b->mesa_buffer, BUFFER_FRONT_LEFT,
+   _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_FRONT_LEFT,
                                       &b->frontxrb->Base.Base);
 
    /*
     * Back renderbuffer
     */
    if (vis->mesa_visual.doubleBufferMode) {
       b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
       if (!b->backxrb) {
          /* XXX free front xrb too */
          free(b);
          return NULL;
       }
       b->backxrb->Parent = b;
       /* determine back buffer implementation */
       b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
       
-      _mesa_add_renderbuffer_without_ref(&b->mesa_buffer, BUFFER_BACK_LEFT,
+      _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_BACK_LEFT,
                                          &b->backxrb->Base.Base);
    }
 
    /*
     * Other renderbuffer (depth, stencil, etc)
     */
    _swrast_add_soft_renderbuffers(&b->mesa_buffer,
                                   GL_FALSE,  /* color */
                                   vis->mesa_visual.haveDepthBuffer,
                                   vis->mesa_visual.haveStencilBuffer,
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index b58b3f3..4300620 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -137,39 +137,39 @@ validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
 
 
 /**
  * Attach a renderbuffer to a framebuffer.
  * \param bufferName  one of the BUFFER_x tokens
  *
  * This function avoids adding a reference and is therefore intended to be
  * used with a freshly created renderbuffer.
  */
 void
-_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
                                    gl_buffer_index bufferName,
                                    struct gl_renderbuffer *rb)
 {
    assert(rb->RefCount == 1);
 
    validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
 
    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
                                 NULL);
    fb->Attachment[bufferName].Renderbuffer = rb;
 }
 
 /**
  * Attach a renderbuffer to a framebuffer.
  * \param bufferName  one of the BUFFER_x tokens
  */
 void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
                        gl_buffer_index bufferName, struct gl_renderbuffer *rb)
 {
    validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
 }
 
 
 /**
  * Remove the named renderbuffer from the given framebuffer.
  * \param bufferName  one of the BUFFER_x tokens
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index a6f1439..3071e6b 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -40,26 +40,26 @@ struct gl_renderbuffer;
 extern void
 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
 
 extern struct gl_renderbuffer *
 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
 
 extern void
 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
                                    gl_buffer_index bufferName,
                                    struct gl_renderbuffer *rb);
 
 extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
                        gl_buffer_index bufferName, struct gl_renderbuffer *rb);
 
 extern void
 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
                           gl_buffer_index bufferName);
 
 extern void
 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
                               struct gl_renderbuffer *rb);
 
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index a91dc76..a49fb5e 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -305,35 +305,35 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
    }
 
    if (format == PIPE_FORMAT_NONE)
       return FALSE;
 
    rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
    if (!rb)
       return FALSE;
 
    if (idx != BUFFER_DEPTH) {
-      _mesa_add_renderbuffer_without_ref(&stfb->Base, idx, rb);
+      _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
       return TRUE;
    }
 
    bool rb_ownership_taken = false;
    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
-      _mesa_add_renderbuffer_without_ref(&stfb->Base, BUFFER_DEPTH, rb);
+      _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
       rb_ownership_taken = true;
    }
 
    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
       if (rb_ownership_taken)
-         _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+         _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
       else
-         _mesa_add_renderbuffer_without_ref(&stfb->Base, BUFFER_STENCIL, rb);
+         _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
    }
 
    return TRUE;
 }
 
 /**
  * Intialize a struct gl_config from a visual.
  */
 static void
 st_visual_to_context_mode(const struct st_visual *visual,
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index 940c7b7..66a823d 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -267,21 +267,21 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
 
       rb = ctx->Driver.NewRenderbuffer(ctx, 0);
       if (!rb) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
          return GL_FALSE;
       }
 
       rb->InternalFormat = GL_RGBA;
 
       rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer_without_ref(fb, b, rb);
+      _mesa_attach_and_own_rb(fb, b, rb);
    }
 
    return GL_TRUE;
 }
 
 
 /**
  * Add a software-based depth renderbuffer to the given framebuffer.
  * This is a helper routine for device drivers when creating a
  * window system framebuffer (not a user-created render/framebuffer).
@@ -313,21 +313,21 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
       rb->InternalFormat = GL_DEPTH_COMPONENT16;
    }
    else if (depthBits <= 24) {
       rb->InternalFormat = GL_DEPTH_COMPONENT24;
    }
    else {
       rb->InternalFormat = GL_DEPTH_COMPONENT32;
    }
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
 
    return GL_TRUE;
 }
 
 
 /**
  * Add a software-based stencil renderbuffer to the given framebuffer.
  * This is a helper routine for device drivers when creating a
  * window system framebuffer (not a user-created render/framebuffer).
  * Once this function is called, you can basically forget about this
@@ -351,21 +351,21 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    rb = _swrast_new_soft_renderbuffer(ctx, 0);
    if (!rb) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
       return GL_FALSE;
    }
 
    assert(stencilBits <= 8);
    rb->InternalFormat = GL_STENCIL_INDEX8;
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_STENCIL, rb);
 
    return GL_TRUE;
 }
 
 
 static GLboolean
 add_depth_stencil_renderbuffer(struct gl_context *ctx,
                                struct gl_framebuffer *fb)
 {
    struct gl_renderbuffer *rb;
@@ -375,22 +375,22 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx,
 
    rb = _swrast_new_soft_renderbuffer(ctx, 0);
    if (!rb) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
       return GL_FALSE;
    }
 
    rb->InternalFormat = GL_DEPTH_STENCIL;
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
-   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
 
    return GL_TRUE;
 }
 
 
 /**
  * Add a software-based accumulation renderbuffer to the given framebuffer.
  * This is a helper routine for device drivers when creating a
  * window system framebuffer (not a user-created render/framebuffer).
  * Once this function is called, you can basically forget about this
@@ -413,21 +413,21 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
 
    rb = _swrast_new_soft_renderbuffer(ctx, 0);
    if (!rb) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
       return GL_FALSE;
    }
 
    rb->InternalFormat = GL_RGBA16_SNORM;
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_ACCUM, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_ACCUM, rb);
 
    return GL_TRUE;
 }
 
 
 
 /**
  * Add a software-based aux renderbuffer to the given framebuffer.
  * This is a helper routine for device drivers when creating a
  * window system framebuffer (not a user-created render/framebuffer).
@@ -458,21 +458,21 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
 
       if (!rb) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
          return GL_FALSE;
       }
 
       assert (colorBits <= 8);
       rb->InternalFormat = GL_RGBA;
 
       rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_AUX0 + i, rb);
+      _mesa_attach_and_own_rb(fb, BUFFER_AUX0 + i, rb);
    }
    return GL_TRUE;
 }
 
 
 /**
  * Create/attach software-based renderbuffers to the given framebuffer.
  * This is a helper routine for device drivers.  Drivers can just as well
  * call the individual _mesa_add_*_renderbuffer() routines directly.
  */
-- 
2.9.3



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