[Mesa-dev] [PATCH 6/7] st/mesa: check in advance in st_draw_vbo whether the bitmap cache is empty
Marek Olšák
maraeo at gmail.com
Fri Apr 14 15:07:13 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_draw.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index dd374ae..d710284 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -173,21 +173,23 @@ st_draw_vbo(struct gl_context *ctx,
struct gl_buffer_object *indirect)
{
struct st_context *st = st_context(ctx);
struct pipe_draw_info info;
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
unsigned i;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
- st_flush_bitmap_cache(st);
+ if (unlikely(!st->bitmap.cache.empty))
+ st_flush_bitmap_cache(st);
+
st_invalidate_readpix_cache(st);
/* Validate state. */
if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
st->gfx_shaders_may_be_dirty) {
st_validate_state(st, ST_PIPELINE_RENDER);
}
if (st->vertex_array_out_of_memory) {
return;
--
2.7.4
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