[Mesa-dev] [PATCH v3 4/4] vc4: Only build the NEON code on arm32.
Eric Anholt
eric at anholt.net
Fri Apr 14 17:47:45 UTC 2017
NEON is sufficiently different on arm64 that we can't just reuse this
code. Disable it on arm64 for now.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
src/gallium/drivers/vc4/vc4_tiling_lt.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_tiling_lt.c b/src/gallium/drivers/vc4/vc4_tiling_lt.c
index c9cbc65e2dbc..7de67b652daa 100644
--- a/src/gallium/drivers/vc4/vc4_tiling_lt.c
+++ b/src/gallium/drivers/vc4/vc4_tiling_lt.c
@@ -61,7 +61,7 @@ static void
vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
{
uint32_t gpu_stride = vc4_utile_stride(cpp);
-#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
+#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH) && __ARM_ARCH <= 7
if (gpu_stride == 8) {
__asm__ volatile (
/* Load from the GPU in one shot, no interleave, to
@@ -118,7 +118,7 @@ vc4_store_utile(void *gpu, void *cpu, uint32_t cpu_stride, uint32_t cpp)
{
uint32_t gpu_stride = vc4_utile_stride(cpp);
-#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
+#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH) && __ARM_ARCH <= 7
if (gpu_stride == 8) {
__asm__ volatile (
/* Load each 8-byte line from cpu-side source,
--
2.11.0
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