[Mesa-dev] [PATCH v3 4/4] vc4: Only build the NEON code on arm32.
Eric Anholt
eric at anholt.net
Fri Apr 14 18:21:46 UTC 2017
Emil Velikov <emil.l.velikov at gmail.com> writes:
> On 14 April 2017 at 18:47, Eric Anholt <eric at anholt.net> wrote:
>> NEON is sufficiently different on arm64 that we can't just reuse this
>> code. Disable it on arm64 for now.
>>
>> Signed-off-by: Eric Anholt <eric at anholt.net>
>> ---
>> src/gallium/drivers/vc4/vc4_tiling_lt.c | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/vc4/vc4_tiling_lt.c b/src/gallium/drivers/vc4/vc4_tiling_lt.c
>> index c9cbc65e2dbc..7de67b652daa 100644
>> --- a/src/gallium/drivers/vc4/vc4_tiling_lt.c
>> +++ b/src/gallium/drivers/vc4/vc4_tiling_lt.c
>> @@ -61,7 +61,7 @@ static void
>> vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
>> {
>> uint32_t gpu_stride = vc4_utile_stride(cpp);
>> -#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
>> +#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH) && __ARM_ARCH <= 7
>> if (gpu_stride == 8) {
>> __asm__ volatile (
>> /* Load from the GPU in one shot, no interleave, to
>> @@ -118,7 +118,7 @@ vc4_store_utile(void *gpu, void *cpu, uint32_t cpu_stride, uint32_t cpp)
>> {
>> uint32_t gpu_stride = vc4_utile_stride(cpp);
>>
>> -#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
>> +#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH) && __ARM_ARCH <= 7
>
> This patch should be before 4/4, or it will cause intermittent breakage.
I don't think there is any new breakage. We've been setting
VC4_BUILD_NEON already.
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