[Mesa-dev] [PATCH V3 2/2] glsl: don't run the GLSL pre-processor when we are skipping compilation
Eric Anholt
eric at anholt.net
Fri Apr 14 18:36:08 UTC 2017
Timothy Arceri <tarceri at itsqueeze.com> writes:
> Improves Deus Ex start-up times with a warm cache from ~30 seconds to
> ~22 seconds.
>
> Also fixes the leaking of state.
The commit message could use some more context:
"This moves the hashing of shader source for the cache lookup to before
the preprocessor. In our experience, shaders are unlikely to hash the
same after preprocessing if they didn't hash the same before, so we can
skip preprocessing for cache hits."
With something like that,
Reviewed-by: Eric Anholt <eric at anholt.net>
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