[Mesa-dev] [PATCH] nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Jason Ekstrand
jason at jlekstrand.net
Fri Apr 14 22:25:32 UTC 2017
Cc: mesa-stable at lists.freedesktop.org
---
src/compiler/nir/nir.c | 2 ++
src/compiler/nir/nir_split_var_copies.c | 2 ++
2 files changed, 4 insertions(+)
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 43fa60f..0abf9b6 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
assert(tail->child == NULL);
switch (glsl_get_base_type(tail->type)) {
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
diff --git a/src/compiler/nir/nir_split_var_copies.c b/src/compiler/nir/nir_split_var_copies.c
index 58c7873..15a185e 100644
--- a/src/compiler/nir/nir_split_var_copies.c
+++ b/src/compiler/nir/nir_split_var_copies.c
@@ -147,7 +147,9 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
break;
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
--
2.5.0.400.gff86faf
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