[Mesa-dev] [PATCH] nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Alejandro Piñeiro
apinheiro at igalia.com
Sat Apr 15 06:56:53 UTC 2017
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 14/04/17 23:55, Jason Ekstrand wrote:
> ---
> src/compiler/nir/nir.c | 2 ++
> src/compiler/nir/nir_split_var_copies.c | 2 ++
> 2 files changed, 4 insertions(+)
>
> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
> index 43fa60f..0abf9b6 100644
> --- a/src/compiler/nir/nir.c
> +++ b/src/compiler/nir/nir.c
> @@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
> assert(tail->child == NULL);
> switch (glsl_get_base_type(tail->type)) {
> case GLSL_TYPE_UINT:
> + case GLSL_TYPE_UINT64:
> case GLSL_TYPE_INT:
> + case GLSL_TYPE_INT64:
> case GLSL_TYPE_FLOAT:
> case GLSL_TYPE_DOUBLE:
> case GLSL_TYPE_BOOL:
> diff --git a/src/compiler/nir/nir_split_var_copies.c b/src/compiler/nir/nir_split_var_copies.c
> index 58c7873..15a185e 100644
> --- a/src/compiler/nir/nir_split_var_copies.c
> +++ b/src/compiler/nir/nir_split_var_copies.c
> @@ -147,7 +147,9 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
> break;
>
> case GLSL_TYPE_UINT:
> + case GLSL_TYPE_UINT64:
> case GLSL_TYPE_INT:
> + case GLSL_TYPE_INT64:
> case GLSL_TYPE_FLOAT:
> case GLSL_TYPE_DOUBLE:
> case GLSL_TYPE_BOOL:
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