[Mesa-dev] [PATCH] nir: Add GLSL_TYPE_[U]INT64 to some switch statements

Alejandro Piñeiro apinheiro at igalia.com
Sat Apr 15 06:56:53 UTC 2017


Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>

On 14/04/17 23:55, Jason Ekstrand wrote:
> ---
>  src/compiler/nir/nir.c                  | 2 ++
>  src/compiler/nir/nir_split_var_copies.c | 2 ++
>  2 files changed, 4 insertions(+)
>
> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
> index 43fa60f..0abf9b6 100644
> --- a/src/compiler/nir/nir.c
> +++ b/src/compiler/nir/nir.c
> @@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
>     assert(tail->child == NULL);
>     switch (glsl_get_base_type(tail->type)) {
>     case GLSL_TYPE_UINT:
> +   case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT:
> +   case GLSL_TYPE_INT64:
>     case GLSL_TYPE_FLOAT:
>     case GLSL_TYPE_DOUBLE:
>     case GLSL_TYPE_BOOL:
> diff --git a/src/compiler/nir/nir_split_var_copies.c b/src/compiler/nir/nir_split_var_copies.c
> index 58c7873..15a185e 100644
> --- a/src/compiler/nir/nir_split_var_copies.c
> +++ b/src/compiler/nir/nir_split_var_copies.c
> @@ -147,7 +147,9 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
>        break;
>  
>     case GLSL_TYPE_UINT:
> +   case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT:
> +   case GLSL_TYPE_INT64:
>     case GLSL_TYPE_FLOAT:
>     case GLSL_TYPE_DOUBLE:
>     case GLSL_TYPE_BOOL:



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