[Mesa-dev] [Bug 95346] Stellaris - Black/super dark planets
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Apr 16 19:12:08 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=95346
Kai <kai at dev.carbon-project.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kai at dev.carbon-project.org
--- Comment #23 from Kai <kai at dev.carbon-project.org> ---
Created attachment 130866
--> https://bugs.freedesktop.org/attachment.cgi?id=130866&action=edit
Planets are rendered as almost black spheres in menus
This is still an issue with an up-to-date OpenGL stack (see below for the
details), in fact, I would argue that it's even worse than shown in the
previously attached screenshots, see the attached screenshot. Stellaris is
updated to version "1.5.1 (8818)". The graphics quality settings are all on
their respective maximum settings.
The full stack (Debian testing as a base) is:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/566f2ed571
libdrm: Git:master/c9c77c3717 (tag libdrm-2.4.79)
LLVM: SVN:trunk/r299977 (5.0 devel)
X.Org: 2:1.19.2-1
Linux: 4.10.9
Firmware (firmware-amd-graphics): 20161130-2
libclc: 0.2.0+git20170330-1 (rebuilt for LLVM 5.0)
DDX (xserver-xorg-video-amdgpu): 1.2.0-1+b1
Let me know if you need anything else (like a newer apitrace than the one from
comment #22).
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