[Mesa-dev] [PATCH 1/9] radv/ac: add initial pre-pass for shader info gathering

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Tue Apr 18 05:40:45 UTC 2017


Patch 1, 3-9 are

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

On Tue, Apr 18, 2017 at 5:57 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> There is some radv specific info we need to gather from shaders
> before we get into converting nir->llvm, so we can make
> better decisions especially around user sgpr allocation.
>
> This is just an initial placeholder to gather if sample positions
> are required in the frag shader.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/amd/Makefile.sources         |  2 ++
>  src/amd/common/ac_nir_to_llvm.c  | 16 +++++++----
>  src/amd/common/ac_nir_to_llvm.h  |  4 +--
>  src/amd/common/ac_shader_info.c  | 61 ++++++++++++++++++++++++++++++++++++++++
>  src/amd/common/ac_shader_info.h  | 40 ++++++++++++++++++++++++++
>  src/amd/vulkan/radv_cmd_buffer.c |  2 +-
>  6 files changed, 116 insertions(+), 9 deletions(-)
>  create mode 100644 src/amd/common/ac_shader_info.c
>  create mode 100644 src/amd/common/ac_shader_info.h
>
> diff --git a/src/amd/Makefile.sources b/src/amd/Makefile.sources
> index 816e7e4..38dd48b 100644
> --- a/src/amd/Makefile.sources
> +++ b/src/amd/Makefile.sources
> @@ -45,6 +45,8 @@ AMD_COMPILER_FILES = \
>         common/ac_llvm_build.c \
>         common/ac_llvm_build.h \
>         common/ac_llvm_helper.cpp \
> +       common/ac_shader_info.c \
> +       common/ac_shader_info.h \
>         common/ac_llvm_util.c \
>         common/ac_llvm_util.h
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 9bcd5f6..dbb3b67 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -30,7 +30,7 @@
>  #include "../vulkan/radv_descriptor_set.h"
>  #include "util/bitscan.h"
>  #include <llvm-c/Transforms/Scalar.h>
> -
> +#include "ac_shader_info.h"
>  enum radeon_llvm_calling_convention {
>         RADEON_LLVM_AMDGPU_VS = 87,
>         RADEON_LLVM_AMDGPU_GS = 88,
> @@ -680,7 +680,8 @@ static void create_function(struct nir_to_llvm_context *ctx)
>                 arg_types[arg_idx++] = ctx->i32; // GS instance id
>                 break;
>         case MESA_SHADER_FRAGMENT:
> -               arg_types[arg_idx++] = ctx->i32; /* sample position offset */
> +               if (ctx->shader_info->info.ps.needs_sample_positions)
> +                       arg_types[arg_idx++] = ctx->i32; /* sample position offset */
>                 user_sgpr_count = arg_idx;
>                 arg_types[arg_idx++] = ctx->i32; /* prim mask */
>                 sgpr_count = arg_idx;
> @@ -845,9 +846,11 @@ static void create_function(struct nir_to_llvm_context *ctx)
>                 ctx->gs_invocation_id = LLVMGetParam(ctx->main_function, arg_idx++);
>                 break;
>         case MESA_SHADER_FRAGMENT:
> -               set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
> -               user_sgpr_idx += 1;
> -               ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
> +               if (ctx->shader_info->info.ps.needs_sample_positions) {
> +                       set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
> +                       user_sgpr_idx += 1;
> +                       ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
> +               }
>                 ctx->prim_mask = LLVMGetParam(ctx->main_function, arg_idx++);
>                 ctx->persp_sample = LLVMGetParam(ctx->main_function, arg_idx++);
>                 ctx->persp_center = LLVMGetParam(ctx->main_function, arg_idx++);
> @@ -3528,7 +3531,6 @@ static LLVMValueRef load_sample_position(struct nir_to_llvm_context *ctx,
>         sample_id = LLVMBuildAdd(ctx->builder, sample_id, ctx->sample_pos_offset, "");
>         result = ac_build_indexed_load(&ctx->ac, ptr, sample_id, false);
>
> -       ctx->shader_info->fs.uses_sample_positions = true;
>         return result;
>  }
>
> @@ -5703,6 +5705,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
>
>         memset(shader_info, 0, sizeof(*shader_info));
>
> +       ac_nir_shader_info_pass(nir, options, &shader_info->info);
> +
>         LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
>
>         LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
> diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
> index 3d0b456..7a4065a 100644
> --- a/src/amd/common/ac_nir_to_llvm.h
> +++ b/src/amd/common/ac_nir_to_llvm.h
> @@ -29,7 +29,7 @@
>  #include "llvm-c/TargetMachine.h"
>  #include "amd_family.h"
>  #include "../vulkan/radv_descriptor_set.h"
> -
> +#include "ac_shader_info.h"
>  #include "shader_enums.h"
>  struct ac_shader_binary;
>  struct ac_shader_config;
> @@ -138,6 +138,7 @@ struct ac_es_output_info {
>
>  struct ac_shader_variant_info {
>         struct ac_userdata_locations user_sgprs_locs;
> +       struct ac_shader_info info;
>         unsigned num_user_sgprs;
>         unsigned num_input_sgprs;
>         unsigned num_input_vgprs;
> @@ -166,7 +167,6 @@ struct ac_shader_variant_info {
>                         bool force_persample;
>                         bool prim_id_input;
>                         bool layer_input;
> -                       bool uses_sample_positions;
>                 } fs;
>                 struct {
>                         unsigned block_size[3];
> diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
> new file mode 100644
> index 0000000..85252fe
> --- /dev/null
> +++ b/src/amd/common/ac_shader_info.c
> @@ -0,0 +1,61 @@
> +/*
> + * Copyright © 2017 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +#include "nir.h"
> +#include "ac_shader_info.h"
> +#include "ac_nir_to_llvm.h"
> +static void
> +gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
> +{
> +       switch (instr->intrinsic) {
> +       case nir_intrinsic_interp_var_at_sample:
> +               info->ps.needs_sample_positions = true;
> +               break;
> +       default:
> +               break;
> +       }
> +}
> +
> +static void
> +gather_info_block(nir_block *block, struct ac_shader_info *info)
> +{
> +       nir_foreach_instr(instr, block) {
> +               switch (instr->type) {
> +               case nir_instr_type_intrinsic:
> +                       gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
> +                       break;
> +               default:
> +                       break;
> +               }
> +       }
> +}
> +
> +void
> +ac_nir_shader_info_pass(struct nir_shader *nir,
> +                       const struct ac_nir_compiler_options *options,
> +                       struct ac_shader_info *info)
> +{
> +       struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
> +       nir_foreach_block(block, func->impl) {
> +               gather_info_block(block, info);
> +       }
> +}
> diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
> new file mode 100644
> index 0000000..5576c3b
> --- /dev/null
> +++ b/src/amd/common/ac_shader_info.h
> @@ -0,0 +1,40 @@
> +/*
> + * Copyright © 2017 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +#ifndef AC_SHADER_INFO_H
> +#define AC_SHADER_INFO_H
> +struct nir_shader;
> +struct ac_nir_compiler_options;
> +
> +/* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */
> +
> +struct ac_shader_info {
> +       struct {
> +               bool needs_sample_positions;
> +       } ps;
> +};
> +
> +void
> +ac_nir_shader_info_pass(struct nir_shader *nir,
> +                       const struct ac_nir_compiler_options *options,
> +                       struct ac_shader_info *info);
> +#endif
> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
> index 31d04e5..f3e5f82 100644
> --- a/src/amd/vulkan/radv_cmd_buffer.c
> +++ b/src/amd/vulkan/radv_cmd_buffer.c
> @@ -454,7 +454,7 @@ radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer,
>
>         radv_cayman_emit_msaa_sample_locs(cmd_buffer->cs, num_samples);
>
> -       if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_positions) {
> +       if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
>                 uint32_t offset;
>                 struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
>                 uint32_t base_reg = shader_stage_to_user_data_0(MESA_SHADER_FRAGMENT, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
> --
> 2.9.3
>
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