[Mesa-dev] [RFC PATCH 02/26] glsl: add ARB_bindless_texture enable

Nicolai Hähnle nhaehnle at gmail.com
Tue Apr 18 18:18:34 UTC 2017


On 11.04.2017 18:48, Samuel Pitoiset wrote:
> This also adds the extension to the standalone GLSL compiler.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Patches 1 & 2:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


> ---
>  src/compiler/glsl/glsl_parser_extras.cpp     | 1 +
>  src/compiler/glsl/glsl_parser_extras.h       | 7 +++++++
>  src/compiler/glsl/standalone_scaffolding.cpp | 1 +
>  3 files changed, 9 insertions(+)
>
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index 4629e78efa..f6da4c5054 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -607,6 +607,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(ARB_ES3_1_compatibility),
>     EXT(ARB_ES3_2_compatibility),
>     EXT(ARB_arrays_of_arrays),
> +   EXT(ARB_bindless_texture),
>     EXT(ARB_compute_shader),
>     EXT(ARB_compute_variable_group_size),
>     EXT(ARB_conservative_depth),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 6c3bc8a917..6045a6128e 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -334,6 +334,11 @@ struct _mesa_glsl_parse_state {
>        return ARB_shader_image_load_store_enable || is_version(420, 310);
>     }
>
> +   bool has_bindless() const
> +   {
> +      return ARB_bindless_texture_enable;
> +   }
> +
>     void process_version_directive(YYLTYPE *locp, int version,
>                                    const char *ident);
>
> @@ -592,6 +597,8 @@ struct _mesa_glsl_parse_state {
>     bool ARB_ES3_2_compatibility_warn;
>     bool ARB_arrays_of_arrays_enable;
>     bool ARB_arrays_of_arrays_warn;
> +   bool ARB_bindless_texture_enable;
> +   bool ARB_bindless_texture_warn;
>     bool ARB_compute_shader_enable;
>     bool ARB_compute_shader_warn;
>     bool ARB_compute_variable_group_size_enable;
> diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
> index 5f1b2d0c31..d85650ab7a 100644
> --- a/src/compiler/glsl/standalone_scaffolding.cpp
> +++ b/src/compiler/glsl/standalone_scaffolding.cpp
> @@ -196,6 +196,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
>     ctx->Extensions.ARB_uniform_buffer_object = true;
>     ctx->Extensions.ARB_viewport_array = true;
>     ctx->Extensions.ARB_cull_distance = true;
> +   ctx->Extensions.ARB_bindless_texture = true;
>
>     ctx->Extensions.OES_EGL_image_external = true;
>     ctx->Extensions.OES_standard_derivatives = true;
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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