[Mesa-dev] [RFC PATCH 22/26] glsl: add ARB_bindless_texture conversions

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Apr 18 19:32:36 UTC 2017



On 04/18/2017 08:10 PM, Nicolai Hähnle wrote:
> On 11.04.2017 18:48, Samuel Pitoiset wrote:
>> The ARB_bindless_texture spec says:
>>
>>    "Modify Section 5.4.1, Conversion and Scalar Constructors, p. 60"
>>
>>     (add the following constructors:)
>>
>>       // In the following four constructors, the low 32 bits of the 
>> sampler
>>       // type correspond to the .x component of the uvec2 and the high 
>> 32 bits
>>       // correspond to the .y component.
>>       uvec2(any sampler type)     // Converts a sampler type to a
>>                                   //   pair of 32-bit unsigned integers
>>       any sampler type(uvec2)     // Converts a pair of 32-bit 
>> unsigned integers to
>>                                   //   a sampler type
>>       uvec2(any image type)       // Converts an image type to a
>>                                   //   pair of 32-bit unsigned integers
>>       any image type(uvec2)       // Converts a pair of 32-bit 
>> unsigned integers to
>>                                   //   an image type
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>  src/compiler/glsl/ast_function.cpp | 95 
>> ++++++++++++++++++++++++++++++++------
>>  1 file changed, 82 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ast_function.cpp 
>> b/src/compiler/glsl/ast_function.cpp
>> index 95ec2db173..8485503e3d 100644
>> --- a/src/compiler/glsl/ast_function.cpp
>> +++ b/src/compiler/glsl/ast_function.cpp
>> @@ -30,7 +30,8 @@
>>  #include "builtin_functions.h"
>>
>>  static ir_rvalue *
>> -convert_component(ir_rvalue *src, const glsl_type *desired_type);
>> +convert_component(ir_rvalue *src, const glsl_type *desired_type,
>> +                  const glsl_type *ctor_type);
>>
>>  static unsigned
>>  process_parameters(exec_list *instructions, exec_list 
>> *actual_parameters,
>> @@ -405,7 +406,7 @@ fix_parameter(void *mem_ctx, ir_rvalue *actual, 
>> const glsl_type *formal_type,
>>      */
>>     ir_rvalue *rhs = new(mem_ctx) ir_dereference_variable(tmp);
>>     if (actual->type != formal_type)
>> -      rhs = convert_component(rhs, actual->type);
>> +      rhs = convert_component(rhs, actual->type, NULL);
>>
>>     ir_rvalue *lhs = actual;
>>     if (expr != NULL && expr->operation == ir_binop_vector_extract) {
>> @@ -452,7 +453,7 @@ generate_call(exec_list *instructions, 
>> ir_function_signature *sig,
>>           case ir_var_const_in:
>>           case ir_var_function_in: {
>>              ir_rvalue *converted
>> -               = convert_component(actual, formal->type);
>> +               = convert_component(actual, formal->type, NULL);
>>              actual->replace_with(converted);
>>              break;
>>           }
>> @@ -728,7 +729,8 @@ no_matching_function_error(const char *name,
>>   * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" 
>> rules.
>>   */
>>  static ir_rvalue *
>> -convert_component(ir_rvalue *src, const glsl_type *desired_type)
>> +convert_component(ir_rvalue *src, const glsl_type *desired_type,
>> +                  const glsl_type *ctor_type)
>>  {
>>     void *ctx = ralloc_parent(src);
>>     const unsigned a = desired_type->base_type;
>> @@ -738,8 +740,8 @@ convert_component(ir_rvalue *src, const glsl_type 
>> *desired_type)
>>     if (src->type->is_error())
>>        return src;
>>
>> -   assert(a <= GLSL_TYPE_BOOL);
>> -   assert(b <= GLSL_TYPE_BOOL);
>> +   assert(a <= GLSL_TYPE_BINDLESS_IMAGE);
>> +   assert(b <= GLSL_TYPE_BINDLESS_IMAGE);
>>
>>     if (a == b)
>>        return src;
>> @@ -767,6 +769,12 @@ convert_component(ir_rvalue *src, const glsl_type 
>> *desired_type)
>>        case GLSL_TYPE_INT64:
>>           result = new(ctx) ir_expression(ir_unop_i642u, src);
>>           break;
>> +      case GLSL_TYPE_BINDLESS_SAMPLER:
>> +         result = new(ctx) ir_expression(ir_unop_unpack_sampler_2x32, 
>> src);
>> +         break;
>> +      case GLSL_TYPE_BINDLESS_IMAGE:
>> +         result = new(ctx) ir_expression(ir_unop_unpack_image_2x32, 
>> src);
>> +         break;
>>        }
>>        break;
>>     case GLSL_TYPE_INT:
>> @@ -909,6 +917,35 @@ convert_component(ir_rvalue *src, const glsl_type 
>> *desired_type)
>>           break;
>>        }
>>        break;
>> +   case GLSL_TYPE_BINDLESS_SAMPLER:
>> +      switch (b) {
>> +      case GLSL_TYPE_UINT:
>> +         result = new(ctx) ir_expression(ir_unop_pack_sampler_2x32, 
>> src);
>> +
>> +         assert(ctor_type);
>> +         result->type = glsl_type::get_sampler_instance(
>> +            (glsl_sampler_dim)ctor_type->sampler_dimensionality,
>> +            ctor_type->sampler_shadow,
>> +            ctor_type->sampler_array,
>> +            (glsl_base_type)ctor_type->sampled_type,
>> +            true);
>> +         break;
>> +      }
>> +      break;
>> +   case GLSL_TYPE_BINDLESS_IMAGE:
>> +      switch (b) {
>> +      case GLSL_TYPE_UINT:
>> +         result = new(ctx) ir_expression(ir_unop_pack_image_2x32, src);
>> +
>> +         assert(ctor_type);
>> +         result->type = glsl_type::get_image_instance(
>> +            (glsl_sampler_dim)ctor_type->sampler_dimensionality,
>> +            ctor_type->sampler_array,
>> +            (glsl_base_type)ctor_type->sampled_type,
>> +            true);
>> +         break;
>> +      }
>> +      break;
>>     }
>>
>>     assert(result != NULL);
>> @@ -957,7 +994,7 @@ implicitly_convert_component(ir_rvalue * &from, 
>> const glsl_base_type to,
>>            * to use it here because we already checked that the implicit
>>            * conversion is legal.
>>            */
>> -         result = convert_component(from, desired_type);
>> +         result = convert_component(from, desired_type, NULL);
>>        }
>>     }
>>
>> @@ -2036,7 +2073,9 @@ ast_function_expression::hir(exec_list 
>> *instructions,
>>              return ir_rvalue::error_value(ctx);
>>           }
>>
>> -         if (!result->type->is_numeric() && 
>> !result->type->is_boolean()) {
>> +         if (!result->type->is_numeric() && 
>> !result->type->is_boolean() &&
>> +             !result->type->is_bindless_sampler() &&
>> +             !result->type->is_bindless_image()) {
>>              _mesa_glsl_error(& loc, state, "cannot construct `%s' 
>> from a "
>>                               "non-numeric data type",
>>                               constructor_type->name);
>> @@ -2128,11 +2167,41 @@ ast_function_expression::hir(exec_list 
>> *instructions,
>>
>>        /* Type cast each parameter and, if possible, fold constants.*/
>>        foreach_in_list_safe(ir_rvalue, ir, &actual_parameters) {
>> -         const glsl_type *desired_type =
>> -            glsl_type::get_instance(constructor_type->base_type,
>> -                                    ir->type->vector_elements,
>> -                                    ir->type->matrix_columns);
>> -         ir_rvalue *result = convert_component(ir, desired_type);
>> +         const glsl_type *desired_type;
>> +
>> +         if (ir->type->is_bindless_sampler() ||
>> +             ir->type->is_bindless_image()) {
>> +            /* Convert a sampler/image type to a pair of 32-bit unsigned
>> +             * integers as defined by ARB_bindless_texture. */
>> +            desired_type = glsl_type::uvec2_type;
> 
> Where do you generate type errors for uvec3(sampler_type)? Or other 
> incorrect combinations like that.

Good point, I missed that case, I will double-check.

Thanks for noticing (same below).

> 
> 
>> +         } else if (constructor_type->is_bindless_sampler() ||
>> +                    constructor_type->is_bindless_image()) {
>> +            /* Convert a pair of 32-bit unsigned integers to a 
>> sampler or image
>> +             * type as defined by ARB_bindless_texture. */
>> +            if (constructor_type->is_bindless_sampler()) {
>> +               desired_type = glsl_type::get_sampler_instance(
>> +                     
>> (glsl_sampler_dim)constructor_type->sampler_dimensionality,
>> +                     constructor_type->sampler_shadow,
>> +                     constructor_type->sampler_array,
>> +                     (glsl_base_type)constructor_type->sampled_type,
>> +                     true);
>> +            } else {
>> +               desired_type = glsl_type::get_image_instance(
>> +                     
>> (glsl_sampler_dim)constructor_type->sampler_dimensionality,
>> +                     constructor_type->sampler_array,
>> +                     (glsl_base_type)constructor_type->sampled_type,
>> +                     true);
>> +
>> +            }
> 
> And similarly, where's the type check for samplerXXX(uvec3_val) etc.?
> 
> Cheers,
> Nicolai
> 
> 
>> +         } else {
>> +            desired_type =
>> +               glsl_type::get_instance(constructor_type->base_type,
>> +                                       ir->type->vector_elements,
>> +                                       ir->type->matrix_columns);
>> +         }
>> +
>> +         ir_rvalue *result = convert_component(ir, desired_type,
>> +                                               constructor_type);
>>
>>           /* Attempt to convert the parameter to a constant valued 
>> expression.
>>            * After doing so, track whether or not all the parameters 
>> to the
>>
> 
> 


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