[Mesa-dev] [PATCH 4/9] radv/meta: move depth decompress to using inline vertex data

Dave Airlie airlied at gmail.com
Tue Apr 18 23:27:13 UTC 2017


From: Dave Airlie <airlied at redhat.com>

This removes the vertex buffer, and just generates the values
in the shader.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_meta_decompress.c | 75 +++--------------------------------
 1 file changed, 6 insertions(+), 69 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c
index 854b88a..3566fa7 100644
--- a/src/amd/vulkan/radv_meta_decompress.c
+++ b/src/amd/vulkan/radv_meta_decompress.c
@@ -28,35 +28,26 @@
 #include "radv_private.h"
 #include "nir/nir_builder.h"
 #include "sid.h"
-/**
- * Vertex attributes used by all pipelines.
- */
-struct vertex_attrs {
-	float position[2]; /**< 3DPRIM_RECTLIST */
-};
 
-/* passthrough vertex shader */
+/* vertex shader that generates vertices */
 static nir_shader *
 build_nir_vs(void)
 {
 	const struct glsl_type *vec4 = glsl_vec4_type();
 
 	nir_builder b;
-	nir_variable *a_position;
 	nir_variable *v_position;
 
 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
 	b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
 
-	a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-					 "a_position");
-	a_position->data.location = VERT_ATTRIB_GENERIC0;
+	nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
 
 	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
 					 "gl_Position");
 	v_position->data.location = VARYING_SLOT_POS;
 
-	nir_copy_var(&b, v_position, a_position);
+	nir_store_var(&b, v_position, outvec, 0xf);
 
 	return b.shader;
 }
@@ -152,24 +143,8 @@ create_pipeline(struct radv_device *device,
 		},
 		.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
 			.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-			.vertexBindingDescriptionCount = 1,
-			.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-				{
-					.binding = 0,
-					.stride = sizeof(struct vertex_attrs),
-					.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-				},
-			},
-			.vertexAttributeDescriptionCount = 1,
-			.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-				{
-					/* Position */
-					.location = 0,
-					.binding = 0,
-					.format = VK_FORMAT_R32G32_SFLOAT,
-					.offset = offsetof(struct vertex_attrs, position),
-				},
-			},
+			.vertexBindingDescriptionCount = 0,
+			.vertexAttributeDescriptionCount = 0,
 		},
 		.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
 			.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
@@ -318,45 +293,7 @@ emit_depth_decomp(struct radv_cmd_buffer *cmd_buffer,
 		  const VkExtent2D *depth_decomp_extent,
 		  VkPipeline pipeline_h)
 {
-	struct radv_device *device = cmd_buffer->device;
 	VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
-	uint32_t offset;
-	const struct vertex_attrs vertex_data[3] = {
-		{
-			.position = {
-				-1.0,
-				-1.0,
-			},
-		},
-		{
-			.position = {
-				-1.0,
-				1.0,
-			},
-		},
-		{
-			.position = {
-				1.0,
-				-1.0,
-			},
-		},
-	};
-
-	radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
-	struct radv_buffer vertex_buffer = {
-		.device = device,
-		.size = sizeof(vertex_data),
-		.bo = cmd_buffer->upload.upload_bo,
-		.offset = offset,
-	};
-
-	VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
-
-	radv_CmdBindVertexBuffers(cmd_buffer_h,
-				  /*firstBinding*/ 0,
-				  /*bindingCount*/ 1,
-				  (VkBuffer[]) { vertex_buffer_h },
-				  (VkDeviceSize[]) { 0 });
 
 	RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
 
@@ -401,7 +338,7 @@ static void radv_process_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
 		return;
 	radv_meta_save_pass(&saved_pass_state, cmd_buffer);
 
-	radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+	radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
 
 	for (uint32_t layer = 0; layer < radv_get_layerCount(image, subresourceRange); layer++) {
 		struct radv_image_view iview;
-- 
2.9.3



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